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THE Q3 2016 QUARTER IN REVIEW - Summer is over and work begins

October 6th 2016

We have compiled some of our best articles, reviews and editorials from the 3rd quarter 2016 and made them available in a new quarterly review. Read Kathleen Maher's editorial THE QUARTER IN REVIEW - Summer is over and work begins, and download the quarterly and the latest issues of TechWatch on our TechWatch Product Page.

Is VR the new electricity?

Techwatch October 12th 2016

Is AI the new light bulb? Virtual reality (VR) and artificial in­telligence (AI) remind me of stories I’ve read describing the late 1800s and early 1900s when people were finding novel uses for electricity, like electrocuting elephants and lighting up the streets at night. Personally, I saw such follow-on de­velopments technology in person with the minicomputer era, again in the PC revolution, and once more with the smartphone. I think that’s where we are today with AI, deep learning, and VR, and to a lesser extent AR. Electricity was an expensive, privi

The New Communications Tools…Listening, Helping

Guest blogger Andy Marken has weighed in with his very opinionated view on how, exactly marketing professionals are going to have to change their ways in order to take advantage of the new order: Web 2.0. It’s not business as usual and it’s going to require new Click here to read this blog entry

Educating the next crop of engineers

As I pondered this ponderous title and the challenge it represents for me to lead the round table at COFES it got me thinking about how we learn. Studies have shown that children learn fast and do so until they become 19 to 20 years old, then their brains become less flexible Click here to read this blog entry

Special Glass

Actually this entry should be named Special Plastic, because we don’t really use glass in our displays anymore do we? But we do specialize because one size doesn’t fit all (needs.) I have eight screens that I use. I watch TV on my 32-inch LG LCD Click here to read this blog entry

Mobile Game Pricing

If you compare software prices to the cost of developing console, PC, and mobile games, something seems to be out of whack. World of Warcraft costs about $50 million to develop and market, Call of Duty 4 – probably $20 million total, Gears of War $10 million to develop and a few more in marketing. Click here to read this blog entry

Jon Peddie shares his vision for the future of graphics on at CeBIT 2008

Jon Peddie is one of the world’s leading experts on the graphics market. Here is a two-part interview in which he shares his vision for the future of graphics with the audience. covered everything from PlayStation 4 to XBox 720 and Larrabee through to Fusion… and that Read the complete article