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Moving game engines onto center stage

July 28th 2016

Game engine technology is finding new uses in creating visualizations, simulations, virtual reality content, and even filmmaking. At the JPR Siggraph Press Luncheon, 5 creators and technologists shared their ideas on how expectations and technical performance issues are driving the expanded role of game engines in media and entertainment. “We have to stop talking about game engines specifically,” says Jean-Colas Prunier, creative director at Crytek. Game engine technology is now being applied to a wider variety of content creation tasks, as the new middleware in content creation. “We are working with real-time [development] technology.”Continue this article on Graphic Speak

Could 2016 be the make or break year for consumer VR?

Techwatch July 20th 2016

The promise of so many things this year The subject of VR is getting more air time than the U.S. political can­didates, which in itself isn’t a bad thing. Google is going to build a high-end VR HMD—no, wait a minute, they’re not. Steam is going to in­troduce a bunch of new VR games—hold on, are they? The Oculus Touch motion controller will be available in Q4 with the promise of a large selec­tion of compatible games— maybe. The HTC Vive may see an

The New Communications Tools…Listening, Helping

Guest blogger Andy Marken has weighed in with his very opinionated view on how, exactly marketing professionals are going to have to change their ways in order to take advantage of the new order: Web 2.0. It’s not business as usual and it’s going to require new Click here to read this blog entry

Educating the next crop of engineers

As I pondered this ponderous title and the challenge it represents for me to lead the round table at COFES it got me thinking about how we learn. Studies have shown that children learn fast and do so until they become 19 to 20 years old, then their brains become less flexible Click here to read this blog entry

Special Glass

Actually this entry should be named Special Plastic, because we don’t really use glass in our displays anymore do we? But we do specialize because one size doesn’t fit all (needs.) I have eight screens that I use. I watch TV on my 32-inch LG LCD Click here to read this blog entry

Mobile Game Pricing

If you compare software prices to the cost of developing console, PC, and mobile games, something seems to be out of whack. World of Warcraft costs about $50 million to develop and market, Call of Duty 4 – probably $20 million total, Gears of War $10 million to develop and a few more in marketing. Click here to read this blog entry

Jon Peddie shares his vision for the future of graphics on HEXUS.tv at CeBIT 2008

Jon Peddie is one of the world’s leading experts on the graphics market. Here is a two-part interview in which he shares his vision for the future of graphics with the HEXUS.tv audience. HEXUS.tv covered everything from PlayStation 4 to XBox 720 and Larrabee through to Fusion… and that Read the complete article