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Call for speakers - Virtualize 2015

September 3rd 2015

We are interested in hearing from people, organizations, and service providers who are using virtualization technologies in innovative ways. Our focus is on virtualized graphics that extend the power of gaming and workstation graphics to PCs and client devices. We have tracks on education, media and entertainment, business and gaming, and future technologies. We are especially interested in hearing case studies, which can help attendees understand how to access virtualized processing power across their networks or in the cloud for scalable resources.

If you are interested, please contact:

Jon Peddie Research, 415-435-9368 or email kathleen@jonpeddie.com

How virtual is

Techwatch August 25th 2015

AR lets you move; VR is restricted because you can’t see the real world and so you bump into things. Sitting still in a planetarium or movie is not VR just because things are in 3D, or offer a 180-degree FOV (field of vision). To be VR it has to be interactive. And yet, the VR we have today is only interactive via an avatar. However, the Oculus Half Moon Touch system, Magic Leap’s system, and startup Usens’ Impression Pi (see story, page 11) offer the potential to allow people to interact more naturally in a

DVD wars — it’s all over but the shouting

The death blow came last month with the announcement that Warner Brothers would support Blu-Ray and only Blu-Ray. After that, HD-DVD was dead, it just wouldn’t fall down. Most recently Wal-Mart announced that it would sell Blu-Ray and only Blu-Ray DVDs and machines. You win some and you lose Click here to read this news article

S3, back in the game

S3 Graphics today announced the S3 Graphics Chrome 400 Series discrete graphics processors, designed to provide the latest gaming experience for energy-efficient desktop systems and portable notebook PCs coupled with outstanding HD content playback at the highest performance-per-watt ratio ever. “S3 Graphics has developed a product that will deliver incredible, high Read the complete article

SLI on Skulltrail – how?

That’s what I wanted to know – how’d you get SLI to work on the 5444 chipset. I asked the folks at Intel. I got shrugged shoulders and apologetic smiles. Not being coy, the people I was talking to just didn’t know, but did, in Click here to read this blog entry

What’s Apple’s next trick? Jon thinks it’s gamey

Apple, which used to be known as Apple Computer, is today possibly one of the greatest consumer electronics companies in the universe. It's interesting and admirable how the Mac transitioned from the computer of choice for artists and photographers to a consumers delight, and didn't lose any of its artist Click here to read this blog entry

A Theory About PC Gaming

A simple proposition: most modern PC gaming requires deeper thought and higher analytical skills than console gaming, and therefore is better for the human brain. Pretty obviously, this is a theory of mine made without scientific research but I'm willing to wager there is a neuroscientist out there who would Click here to read this blog entry