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SIGGRAPH 2016 is coming soon to Anaheim, and we’d like you to join us for lunch

June 27th 2016

If you are a member of the Press and will be in Anaheim for SIGGRAPH please join us for lunch at the Hilton Anaheim, Wednesday July 27th. This is the 16th year we will be hosting this luncheon, an event which brings together, press, analysts, industry stars and innovators is an important stop for the Siggraph experience. The discussion this year will be focus on the versatility of Game Engines. Please check out our Event Page for details and to register.

FLOPS vs FRAPS: cars and GPUs

Techwatch June 22nd 2016

What makes the difference where the rubber meets the road? FLOPS—Floating-point Operations Per Second is a measurement of a processor’s arithmetic processing speed and has been used since the early 1960s to evaluate and compare CPUs. FRAPS—FRAmes Per Second— is a benchmarking scheme for measuring how fast a graphics processor can update the screen. It is more commonly expressed as frames per second (fps). The use of FLOPS to characterize the performance of computers persists, even though it’s not a very accurate description.  While speaking with one of our investor

The New Communications Tools…Listening, Helping

Guest blogger Andy Marken has weighed in with his very opinionated view on how, exactly marketing professionals are going to have to change their ways in order to take advantage of the new order: Web 2.0. It’s not business as usual and it’s going to require new Click here to read this blog entry

Educating the next crop of engineers

As I pondered this ponderous title and the challenge it represents for me to lead the round table at COFES it got me thinking about how we learn. Studies have shown that children learn fast and do so until they become 19 to 20 years old, then their brains become less flexible Click here to read this blog entry

Special Glass

Actually this entry should be named Special Plastic, because we don’t really use glass in our displays anymore do we? But we do specialize because one size doesn’t fit all (needs.) I have eight screens that I use. I watch TV on my 32-inch LG LCD Click here to read this blog entry

Mobile Game Pricing

If you compare software prices to the cost of developing console, PC, and mobile games, something seems to be out of whack. World of Warcraft costs about $50 million to develop and market, Call of Duty 4 – probably $20 million total, Gears of War $10 million to develop and a few more in marketing. Click here to read this blog entry

Jon Peddie shares his vision for the future of graphics on HEXUS.tv at CeBIT 2008

Jon Peddie is one of the world’s leading experts on the graphics market. Here is a two-part interview in which he shares his vision for the future of graphics with the HEXUS.tv audience. HEXUS.tv covered everything from PlayStation 4 to XBox 720 and Larrabee through to Fusion… and that Read the complete article