Jon Peddie Back Pages - It's all about the pixels

From sharing to virtualizing in just under 60 years

Posted by Jon Peddie on November 12th 2014 | Discuss

A technology whose time has come, has been with us for a long time  With its introduction in the 1960s and emergence as the prominent model of computing in the 1970s, time-sharing represented a major technological shift in the history of computing—many users being able to share

Future visions in the third quarter

Posted by Kathleen Maher on October 29th 2014 | Discuss

The third quarter this year was a good quarter for looking at future technologies apparently. Many of the companies we follow held either their large event of the year or strategic meetings in which they unveiled secret plans. In many cases we were treated to extravagant technology promises. Google I

It’s time to get excited about 4K

Posted by Jon Peddie on October 22nd 2014 | Discuss

The days of being a denier are over There are three things needed to get a market going: demand, supply, and affordability. When a new market segment is opened, the world pretty much splits into two main camps: naysayers and enthusiasts. Within each camp are the curious and the fearful.

Made any 4K videos lately?

Posted by Jon Peddie on October 8th 2014 | Discuss

Do you remember when YouTube first hit the scene? Do you remember people saying, Who the hell wants that? Why would I want to look at some dopey home video? How will they ever make money? and all the other usual tripe that narrow-minded people spout when confronted with something

Are graphics worth it, do they matter?

Posted by Jon Peddie on September 23rd 2014 | Discuss

How would you measure it? In my travels I’ve been in various discussions of late about the value of graphics—are they important? Depends a lot on the content is the short answer. The example I use in my university lectures is the beautiful Aki in Final

CG and CV are black holes for processing power

Posted by Jon Peddie on September 9th 2014 | Discuss

Too much, good enough—nonsense   Some of you reading this may know I’ve postulated a few axioms over the years, all of them about scale in one way or another. One of my favorites is my first: In computer graphics, too much is not enough—1981.

The PC isn’t dead—I told you so

Posted by Jon Peddie on August 27th 2014 | Discuss

What’s next? In terms of economic recovery, and overall growth trends, the PC market is a lot healthier than many others—  automobiles, for example. However, although the PC market recovered faster than autos, it got gob-smacked by the impact of tablets. Seeing the downturn in

We’ve crossed the line, and there’s no turning back

Posted by Jon Peddie on August 12th 2014 | Discuss

What’s in a name?  The Holy Grail in computer graphics is the suspension of disbelief—to tell such a convincing story with pixels that the viewer not only totally believes it, but thinks he or she is in it, a participant, voluntary or not. We&rsquo

Work anywhere any time

Posted by Jon Peddie on July 30th 2014 | Discuss

Share your GPU, use your colleagues We truly have entered the era of ubiquitous computing. It started in the 1960s with time-share computers, expanded in the late ’70s with the commercialization of the APRANET into the Internet, and further developed in mid-2000s as the concept of the cloud

Learning how to count

Posted by Jon Peddie on July 16th 2014 | Discuss

It would be a lot easier if you weren’t such a skeptic In mid-June, Intel said, due to stronger than expected demand for business PCs, it expects second-quarter revenue to be $13.7 billion, plus or minus $300 million, as compared to the previous range of $13.0 billion, plus or minus $500 million.