Jon Peddie Back Pages - It's all about the pixels

Learning how to count

Posted by Jon Peddie on July 16th 2014 | Discuss
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It would be a lot easier if you weren’t such a skeptic In mid-June, Intel said, due to stronger than expected demand for business PCs, it expects second-quarter revenue to be $13.7 billion, plus or minus $300 million, as compared to the previous range of $13.0 billion, plus or minus $500 million.

Trending up

Posted by Kathleen Maher on July 15th 2014 | Discuss
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I’m so glad we started doing these quarterly issues because it gives us the ability to look at trends over a three-month period and it also helps explain why our travel budgets are so high. What becomes most clear in this issue is that companies are looking for

The virtual Internet of thingies

Posted by Jon Peddie on July 1st 2014 | Discuss
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When everything is connected, and all of the data those thingies collect is somehow stored, all the fabs in the world wouldn’t be able to make enough memory to hold all of the bits the sensors sense. However, there are a bunch of really smart people who can

Evolving graphics APIs

Posted by Jon Peddie on June 17th 2014 | Discuss
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Waiting for the dust to settle All hell is going to break loose and the PC industry is going to go up in flames if another API war is launched. AMD, Apple, Khronos, Microsoft, EA, Crytek, and others are threatening to unravel all the work done over the past 15 years

Forget global warming—hell just froze over

Posted by Jon Peddie on June 3rd 2014 | Discuss
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Intel puts x86 in a rock Intel announced it entered into a strategic agreement with Rockchip to accelerate the rate at which Intel brings its architecture and communications-based solutions to the Android tablet market.  ROCKCHIP!?? Mali-based, ARM-loving little Fuzhou-based Rockchip Electronics—really?  Under the agreement, Rockchip, founded

Reality, it may highly overrated

Posted by Jon Peddie on May 18th 2014 | Discuss
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Enders Game, Rainbows End, and the Holodeck gave us the visions of our future altered reality. What we will actually experience when we get there will be none of the above, a lot of the above, and dramatically different. Gesture recognition, facial recognition, haptic feedback, voice recognition, personality recognition,

2020 computer graphics

Posted by Jon Peddie on May 6th 2014 | Discuss
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Computer graphics, CG, hasn’t always had 20/20 vision, although it has been inherently capable of it, given its quantized basis in mathematics and physics. Until just a few years ago, the I/O elements of a CG system were the constraining factors in creating the kind of high-quality graphics

Early or late, big or little, high or low?

Posted by Jon Peddie on April 15th 2014 | Discuss
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Where you are on the curve—depends on the product You’ve all seen the classic technology adoption curve (top right).  It’s OK, easy to understand, and to draw, but I think it’s wrong when it comes to computers (and I include smartphones

THE QUARTER IN REVIEW - Comin ‘round the corner

Posted by Kathleen Maher on April 9th 2014 | Discuss
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First Q down, three to go Sure don’t want to jinx anything, but a look at this issue suggests the industry is driving hard on the innovation front and in every imaginable direction, which is pretty typical for a first quarter. This is when you start laying the

A ramble of the past two weeks

Posted by Jon Peddie on April 1st 2014 | Discuss
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We truly do live in exciting and interesting times We saw the Game Developers Conference (GDC) and then the GPU Technical Conference (GTC), and all sorts of associated events. At the GDC, the world was introduced to the Immersive Technology Alliance, got a look inside Mickey Hart’s brain,