What do a barrel of oil and 3D have in common? They both came from dinosaurs.
The stuff that we take for granted today, mip-mapping, texture mapping, z-buffers, anti-aliasing, anisotropic filtering, tri-linear filtering, cubic mapping, and on and on, was due largely to developments on the big, old iron of computer graphics, the dinosaurs. Those giant machines made by General Electric, Evans & Sutherland, SGI, Sun, and Cray, and huge mainframes from IBM, DEC, and Control Data, and workstations from Apollo, Adage, Jupiter, and Ramtek, to name a few, were the cauldrons of 3D development. Every one of those companies, with one notable exception, is basically out of business, or out of the (graphics) business. Their remnants are compressed in the earth and turned into the oil that makes the modern graphics market thrive and strive. Today the industry moves smoothly, for the most part, thanks to those dinosaurs. Moore's Law is firmly entrenched, and the big old dinosaurs have either evolved or died. GE graphics is dead, having been eaten by Lockheed; E&S has moved out of the graphics business and into the heavens; SGI alone hangs on as the sole survivor of big-iron CG. All the workstation companies are gone, Jupiter makes big multi-screen systems, and Sun has become a server supplier. IBM still builds big machines and the fastest in the world, but not for graphics (although graphics do get used). Cray is a reformed distributed processor company now, and we all miss DEC. So the next time you see a great movie, admire the lines of a car, laugh at a commercial, wonder at the design of a modern skyscraper, or play your favorite game, take a second and give a nod to the dinosaurs that made the oil for it to happen; and then run like hell before you get eaten. |
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