Jon Peddie Blogs

Quadrillions and Quadrillions of Cycles

Posted by Jon Peddie on July 24th 2010 | Permalink
Categories: Blogs, Engineering and Development
Tags: rendering, processors, cloud computing,

Jon Peddie

The number of processors, both x86 and GPU, available for rendering has been increasing exponentially. Rendering is one of the applications that can soak up all the cycles that are available to it, which is an example of Peddie’s first law – In computer graphics, too much is not enough. We looked at the installed base of x86 and GPU processors, applied a factor for the average number of cores and developed the following chart. Cores alone don’t tell the whole story, the real measure is how millions of operations per second can the processor execute. A general figure of merit…

The New Visualization

Posted by Jon Peddie on July 10th 2010 | Permalink
Categories: Blogs, VIZ-SIM
Tags: nvidia ati amd radeon eyefinity 3d surround quadro large scale visualization add-in-boards evans & sutherland

Jon Peddie

In order to design automobiles, airplanes, search for oil (or contain it), and examine artifacts like a 2000-year-old mummy, large scale visualization systems are needed.Visualization system can mean different things to different people so a little definition is required to avoid confusion and controversy.I make a distinction between large-scale and localized visualization systems. A localized system, by my definition, is a single monitor used by an investigator and may be shown to colleagues, on occasion. Visualization systems employing voxels for medical research is a typical example, as are individual product lifecycle management (PLM) visualization systems. Visualization systems are also often confused…