TechWatch

Rendering supercharged

Leadwerks says its Ultra Engine unlocks the full power of graphics hardware.

Karen Moltenbrey

Leadwerks Software was formed in 2006 with the goal of enabling easy game and simulation creation. The man behind the business is Josh Klint, CEO. Leadwerks Software developed Leadwerks, a cross-platform game engine, pitched as an easy-to-learn game development system written in C++ and using the OpenGL 4.0 graphics API. Klint was on his way to delivering on his vision. By 2013, Leadwerks was in version 3.0; the company’s Kickstarter campaign for Linux support had been successful, reaching 200% of its goal; and the company completed a successful Greenlight campaign to bring the Leadwerks Game Engine to Steam. On a visit
...

Enjoy full access with a TechWatch subscription!

TechWatch is the front line of JPR information gathering service, comprising current stories of interest to the graphics industry spanning the core areas of graphics hardware and software, workstations, gaming, and design.

A subscription to TechWatch includes 4 hours of consulting time to be used over the course of the subscription.

Already a subscriber? Login below

This content is restricted

Subscribe to TechWatch