SXSW - Pixar to Pixel

Event Date: March 13, 2017 - 12:30PM – 1:30PM

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Pixar to Pixel: Games, Rendering & Future of Film

Digital filmmaking has broken the once rigid boundaries of filmmaking disciplines and enabled interactive, immersive approaches that bring the real and the digital together on the set. As games and cinema converge, so too do the means of creation. Filmmakers are eyeing new mediums like VR with an eager curiosity, while continuing to innovate in the more traditional realms, like CGI. Gaming, with a long-established history in 3D, might just be the key to both. As we come together to understand new storytelling mediums, a new language, and with it, a new tool set must arise. Leaders from gaming and film production will discuss the latest trends and approaches guiding this new frontier.

Laval Virtual


Event Date: March 22nd thru the 26th
Location: Laval, France - Salle Polyvalente, Place de Hercé

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Laval Virtual is one of the most important events in Europe showcasing innovations and new technologies. Virtual reality and augmented reality are the core to the show. With more than 150 exhibitors and 40 countries represented, Laval Virtual is essential for professionals, students, tech enthusiasts and curious novices.

Laval Virtual was founded in 1999 by François d’Aubert’s momentum, former MP and mayor of Laval and Secretary of State for Research. The first edition was a huge success with more than 8000 participants and many Japanese universities. Laval became a major player in technologies. Over the years, Laval Virtual diversified and included augmented reality, interactive 3D and robotics.

In 2013, the number of exhibitors increases by 20%. In 2014, the surface area grew by 1000m² and in 2016 the whole area was 5500m².

Dr. Peddie and Kathleen Maher will be featured as keynote speakers at Laval Virtual. Dr. Peddie will give his address on Wednesday, March 22nd 10AM in the Diocèse Main Room

Kathleen Maher’s discussion will be on Wednesday, March 22nd 2PM in the Diocèse Main Room


FMX 2017 – International Conference on Animation, Effects, VR, Games and Transmedia

Event Date: May 02-05, Stuttgart, Germany
Location: Stuttgart, Germany

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Beyond the Screen

FMX is Europe’s most influential conference dedicated to Digital Visual Arts, Technologies, and Business.

Every year, VFX specialists, Animation experts as well as Games and Transmedia talents come to FMX to present cutting edge achievements, state of the art tools and pipelines, fascinating real time technologies, spectacular immersive experiences, innovative business models and more. More recently they have been joined by VR, AR, and 360° creatives who have introduced a new dimension into movie making and, more general, into entertainment. Every single one of them defines the diverse scope of the Conference program. Their contributions are complemented by the Marketplace that allows visitors to get their hands on the latest innovations of industry-leading companies and start-ups.  Workshops, Masterclasses and Company Suites dig even deeper into the learnings of international companies. To round things off, top-notch studios and service providers scout talent at the Recruiting Hub and international schools present their best projects on the School Campus.

FMX is one of the world’s premier conferences to meet with the most influential players in the field. The overall organization and the intimate yet international size of the event offer professionals and students from the digital arts communities a great platform to mingle, network, and share insights about Art, Technologies and Business, at the highest level.

Kathleen Maher (Jon Peddie Research) will host two panel discussions dealing with real-time experiences and the future of real-time workflows, where pioneers cover real-time technologies for previz, on set and VFX, and discuss the collaboration between content creators and tool providers on the other. Jon Peddie (Jon Peddie Research) rounds off the panels on real-time production pipelines with a look at VR and AR and how they impact present and future entertainment. The track Tools of Tomorrow looks at future technologies. Paolo Selva (Weta Digital) showcases current R&D with a specific focus on crafting tools that manage scale. Annekatrin Baumann (High Performance Computing Center Stuttgart), Dr. Ari Harjunmaa (Filmakademie Baden-Wuerttemberg) and David Koerner (Stuttgart Media Univ.) present research findings in high-performance computing accumulated as part of the Media Solution Center BW project. And Jonathan Stark (The Foundry) ponders the question of how live-action VR can be made better with “6dof VR.”