FMX 2017 – International Conference on Animation, Effects, VR, Games and Transmedia
Event Date: May 02-05, Stuttgart, Germany
Location: Stuttgart, Germany
Event homepage: http://www.fmx.de/home/
Beyond the Screen
FMX is Europe’s most influential conference dedicated to Digital Visual Arts, Technologies, and Business.
Every year, VFX specialists, Animation experts as well as Games and Transmedia talents come to FMX to present cutting edge achievements, state of the art tools and pipelines, fascinating real time technologies, spectacular immersive experiences, innovative business models and more. More recently they have been joined by VR, AR, and 360° creatives who have introduced a new dimension into movie making and, more general, into entertainment. Every single one of them defines the diverse scope of the Conference program. Their contributions are complemented by the Marketplace that allows visitors to get their hands on the latest innovations of industry-leading companies and start-ups. Workshops, Masterclasses and Company Suites dig even deeper into the learnings of international companies. To round things off, top-notch studios and service providers scout talent at the Recruiting Hub and international schools present their best projects on the School Campus.
FMX is one of the world’s premier conferences to meet with the most influential players in the field. The overall organization and the intimate yet international size of the event offer professionals and students from the digital arts communities a great platform to mingle, network, and share insights about Art, Technologies and Business, at the highest level.
Kathleen Maher (Jon Peddie Research) will host two panel discussions dealing with real-time experiences and the future of real-time workflows, where pioneers cover real-time technologies for previz, on set and VFX, and discuss the collaboration between content creators and tool providers on the other. Jon Peddie (Jon Peddie Research) rounds off the panels on real-time production pipelines with a look at VR and AR and how they impact present and future entertainment. The track Tools of Tomorrow looks at future technologies. Paolo Selva (Weta Digital) showcases current R&D with a specific focus on crafting tools that manage scale. Annekatrin Baumann (High Performance Computing Center Stuttgart), Dr. Ari Harjunmaa (Filmakademie Baden-Wuerttemberg) and David Koerner (Stuttgart Media Univ.) present research findings in high-performance computing accumulated as part of the Media Solution Center BW project. And Jonathan Stark (The Foundry) ponders the question of how live-action VR can be made better with “6dof VR.”