JPR SIGGRAPH Luncheon - The long long road to 3D for all
Event Date: JPR Luncheon - Wednesday, August 2nd - Doors open at 11:30 AM
Location: JW Marriott Los Angeles L.A. LIVE - 900 W Olympic Blvd, Los Angeles
Where are we on that road—and where is AI in all this?
The use and size of 3D models is increasing and so are the opportunities for using them, including graphic images, 3D printing, and animation. In addition, AR and VR are literally adding new dimension to those applications.
Different companies are taking different approaches and addressing different audiences, but in the end the goal is to open up 3D content creation to more people. This is a long road and there are many failures along the wayside. What’s different now? What do we see coming in the future? How does AI help the creative process? How closely are the professional hardware suppliers cooperating and sharing visions with the ever more nimble software suppliers? Roadmap projects between these symbiotic players are essential to making the future happen now.
Featured Speakers Back to Top ▴
Kun Gao is co-founder and President of Boulder Graphics LLC, a Boulder, CO startup company, which generates high-end solutions in computer graphics. Her experience in software development includes engineering positions at SymSystems, Oracle, and Digital Globe. She has also worked as an independent developer on projects from a Fair Isaac credit model to CAD surface design. Her current focus is on bringing a conceptual 3D modeler, SuperD, to the market. It is the first such modeler which runs efficiently on mobile devices.
Tom Sanocki is the CEO and Founder of Limitless, Ltd. Tom was also a Character Lead at Pixar Animation Studios for 7 films where he built main characters including Kevin from Up and Mater from Cars, invented/co-invented 4 patents, and won a VES award for Outstanding Animated Character in an Animated Motion Picture. Most recently, Tom was a Characters/Cinematics Lead at Bungie where he ran teams solving difficult character problems for Destiny. Tom has a CSE degree from Princeton University.
Sutha Kamal is VP Technology Strategy at Technicolor and is a venture capital investor and adviser. He is focusing on virtual reality, augmented reality, IoT, connected home, media, mobile and artificial intelligence. I'm also helping drive corporate strategy for Technicolor, and looking for partners for our core businesses and technologies.
Joel drives Autodesk’s AR & VR strategy. In 2014 Joel joined a team to lead research and design for democratizing AR & VR technology for Architects, Engineers, Construction Professionals, and Manufacturing companies. He was hired at Autodesk Singapore in 2010 to head design for MotionBuilder and lead a multi-year collaboration with James Cameron's company, Lightstorm, to rebuild Autodesk’s software for the Avatar sequels. Prior to joining to Autodesk, worked on Virtual Production features for Disney and AAA game titles for Electronic Arts. He held Management, Art, and Technical positions throughout. His short film, A Cheese Without Cause, won several awards at film festivals throughout North America.
As General Manager of the Enterprise business, Marc oversees growth of Epic Games’ Unreal Engine business into markets outside of game development. Prior to joining Epic Games in mid-2016, Marc was a partner and Entrepreneur-In-Residence at XPND Capital, a Montreal-based investment fund where he co-founded and launched Taxelco, a sustainable urban transportation company. Between 2002 and 2013, Marc ran Autodesk’s Media & Entertainment business unit steering development and marketing of the industry’s leading 3D animation and VFX software products 3ds Max, Maya, MotionBuilder and Flame. Marc started his career at TDI in 1988, and joined Softimage in 1991 where he ran 3D Products and oversaw the design and development of Softimage XSI.