Siggraph 2009
Event Date: Wednesday August 5th 2009, 12:00pm to 3:00pm
Location: Mulate’s, New Orleans Louisiana
Event homepage: http://www.siggraph.org/s2009/
Overview
Quick Links
When and Where?
The luncheon takes place from 12:00 to 3:00pm, August 5 at Mulate’s 201 Julia St., New Orleans

How does the world change when you can see what you’re thinking?
JPR is planning a luncheon for press and analysts at Siggraph this year. We’ve reserved a room at Mulate’s just a few steps from the convention center.
Mulate’s is a famous dance hall and restaurant serving traditional Cajun food. The space we’ve reserved includes an area for table top demonstrations.
We’re inviting press, analysts, and investors to come for a delicious Cajun lunch and a free-wheeling panel on the next phase of visualization.
There will be a drawing for a $700 HP Artist Edition DV6 laptop:
Specs:
- AMD Athlon (TM) X2 Dual-Core Processor
- 2GB memory
- 250GB hard drive
- Full version softwares to create music, sketch and draw, edit photos and videos.
- Optional Blu-ray, Verizon mobile broadband ExpressCard V740, edge to edge LED display
- Optional matching artist edition laser mouse and sleeve
- Wireless-G card
- LightScribe SuperMulti 8X DVD+/-R/RW
- Integrated webcam & microphone
The theme is The convergence of CG computing and visualization has arrived. What does it mean when you can see what you’re thinking?
How does the world change when you can see what you’re thinking?
Who are going to be the winners and who will be the losers?
In the old days (just a few years ago and still today) researchers – in scientific (think molecular studies like protein), entertainment (think amazing movies or games), or industrial (think FEA) would launch or commission a horrendous calculation run that could take from weeks to years depending upon resources and research. When the results came back they would then send the file(s) to the visualizer. Then when the renders were done the researchers would complain and tell the visualizer to do them over and make them look like this…
Today, with GPU compute (magnificently enabled now through Win 7 and Snow Leopard) the researcher is the director. He or she launches the computation in his or her own lab with his or her local supercomputer and with the same machine does the visualizations the way he or she wants them done. Depending on the complexity of the task jobs that took weeks now takes days, jobs that took days can be done in minutes and the time scales are further compressing. Productivity goes up, quality of research goes up, humanity benefits - it is the convergence of compute and viz.
Restart the clock
This is a change that has been long in coming. The hardware companies—AMD, Intel, Nvidia—are building in rendering power to mainstream computers. The software companies are pushing the hardware for all its got and asking for more. In some ways, the hard work is really just beginning. Rendering any time and anywhere changes the workflow—at least that’s the theory.
At Siggraph this year, the luncheon discussion will include representatives from software and hardware companies. Invited guests include press, analysts, investors, and advanced users. The industry has worked long and hard to expand the possible. It’s time to move the discussion into the practical.
How does the world change when you can see what you think?
For more information

KG|KD Public Relations
www.kgkdpr.com
.(JavaScript must be enabled to view this email address)
514-754-0343
.(JavaScript must be enabled to view this email address)
512-394-8789
Maps
Panelists
Dr. Bill Dally, Chief Scientist
Company: NVIDIA
Bill Dally joined NVIDIA in January 2009 as chief scientist, after spending 12 years at Stanford University, where he was chairman of the computer science department. Dally and his Stanford team developed the system architecture, network architecture, signaling, routing and synchronization technology that is found in most large parallel computers today.
Eric Demers, GPG Chief Technology Officer
Company: AMD
Eric Demers is the GPG Chief Technology Officer at AMD. He is responsible for AMD GPU Core strategy and roadmap planning as well as AMD strategic planning. When he was an AMD Fellow, Mr. Demers was involved in next generation graphics architecture for PC and consoles. He joined ATI Technologies as a graphics hardware design and architect when the company bought ArtX, Inc. in 2000.
He holds a Masterís degree in Engineering from Cornell University in Ithaca, New York specializing in computer architecture and signal processing. Mr. Demers is a member of the Association of Computer Machinery and SIGGRAPH.
Gary FitzGerald, Creative Director, Visualization
Company: BMW Group DesignworksUSA
Gary is the Creative Director of Visualization at the BMW Group DesignworksUSA
Anwar Ghuloum, Principal Engineer
Company: Intel
Anwar Ghuloum is a Principal Engineer with Intel's Microprocessor Technology Lab, working on diverse topics such as parallel language and compiler design, parallel architecture evaluation, optimizing memory system performance, and multimedia applications.
Before joining Intel, he co-founded and was the CTO of a fab- less semiconductor startup that designed parallel image and video processors for the consumer electronics market. Prior to that, Anwar developed novel predictive drug design software for early lead optimization using 3D surface pattern recognition techniques for a biotech startup. A recurring theme in Anwar's work has been to bridge high-level application knowledge and low-level parallel architecture constraints with careful parallel language and compiler design to achieve the optimal tradeoffs in productivity and performance.
Anwar received a B.S. degree in Computer Science and Engineering from the University of California, Los Angeles and a Ph.D. degree in Computer Science from Carnegie Mellon University's School of Computer Science in 1996.
Mark Hereld, Researcher in Mathematics and Computer Science Division
Company: Argonne National Laboratory
Mark is a member of the research staff in Argonne's Mathematics and Computer Science Division and leads visualization efforts for Argonne's Leadership Computing Facility. He is also a Senior Fellow of the Computation Institute with a joint appointment at the University of Chicago.
His is currently interested in research and development in the area of advanced infrastructures for computational science. He is engaged in display technology development projects for applications in scientific visualization, active spaces, and collaborative environments -- activities which advance machine vision, tiled displays, human-computer interface, and visual data analysis. His work in understanding simulation on future computer architectures is currently focussed on development and characterization of large neural network models of neocortex, including research in parallel programming models and application performance analysis. He is also a principal architect of distributed analysis environments that support collaborative creation of annotated data repositories of multi-modal data (audio, video, image, text, numerical) based on web and Grid services. He is the holder of one darn fine patent.
Rolf Herken, CEO and CTO
Company: mental images
Rolf is the CEO and CTO, and founder of mental images and the driving force behind its innovative technologies and products as well as its successful establishment as the global leader in core component technology for 3D modeling, collaboration and visualization.
Trained as a Theoretical Physicist with a strong interest in Computer Science he established the company in 1986. Since then he has been serving as the company's CEO and CTO with primary responsibility for Research, Development, Technology Strategy, and the company's OEM business.
Yoni Koenig, Chief Scientist
Company: Studio GPU
Yoni Koenig has overseen production and developed unique production pipelines in the game and animation industries for the past 15 years. He is a key force behind the development of Studio GPU's technology.
Yoni started working in the game industry at Eidolon - a New York based independent game developer producing game entertainment for Electronic Arts - as the company's lead-artist. Yoni's groundbreaking work led to him being featured on a Business Week cover story focusing on the interactive entertainment revolution.
Yoni Koenig has a BA in painting from the School of Visual Arts in New York, and an MFA in mixed media at Hunter College in New York.
Ken Pimentel, Director of Visual Communication Solutions
Company: Autodesk
Ken Pimentel is the Director of Visual Communication Solutions within Autodesk's Media & Entertainment division, responsible for guiding 3ds Max, Project Newport, Mudbox, ImageModeler, Stitcher and FBX solutions.
Ken founded Sense8, one of the pioneer virtual reality companies 20 years ago, while sipping wine in a Jacuzzi and wondered if it would be possibleto display images directly in front of someone's eyes and update these images based on where someone was looking. Note: this was BEFORE anyone had heard of "virtual reality".
Sense8 was sold to Engineering Animation Inc which was sold to Unigraphics which was sold to EDS which later sold Unigraphics back to Unigraphics aznd Ken left and joined Autodesk where I've resided for the last 6 years working with traditional computer animation.
Ken holds a BS of Electrical and Computer Engineering degree from the University of California at Davis and is the coauthor of the book "Virtual Reality: Through the New Looking Glass. Kenís ìMaxed Outî Blog on AREA: http://area.autodesk.com/blogs/ken



