Display Summit - June 15-16 2015

Event Date: June 15-16 2015/ Orlando, Florida
Location: Orlando, Florida - Orange County Convention Center; Ballrooms W224 A/B and E,F,G,H
Event homepage: http://www.displaysummit.com/


Display Summit - June 15-16 2015, just prior to InfoComm, Orlando, Florida

Orange County Convention Center; Ballrooms W224 A/B and E,F,G,H

Display Summit is the new name for Projection Summit – an event Insight Media has organized in conjunction with InfoComm since 2000.  Display Summit is a thought leadership event that focuses on the PROFESSIONAL PIXEL PIPELINE.

The professional pixel pipeline means a focus on how pixels are GENERATED, PROCESSED, DISTRIBUTED and DISPLAYED.

As a thought leadership event, Display Summit brings together leading innovators in technologies for this pixel pipeline to give presentations, share demos, and participate in panel discussions on new technology, products, markets and business opportunities for professional products.


Learn more about Display Summit 2015 on the EVENT PAGE and you can REGISTER HERE

BENTLEY- Get Connected

Event Date: Next Event: Philadelphia 18-19 May
Event homepage: http://connection.bentley.com/



Don’t miss this exciting opportunity to hear from infrastructure experts, award-winning project managers, and thought leaders about the newest trends and best practices for improving project delivery for infrastructure projects of all sizes.

These two-day events offer Keynotes, Industry Forums, Application Seminars, and a CONNECT Edition LEARNing Day. Select your city to choose the sessions best for you.

Embedded Vision Summit

Event Date: May 12, 2015
Location: Santa Clara Convention Center
Event homepage: http://www.embedded-vision.com/summit

Embedded Vision Summit

The Embedded Vision Summit is the event for hardware and software developers who want to incorporate visual intelligence into their products.

Keynote addresses by the industry’s leading innovators and technologists in computer vision. Practical, how-to presentations of technology. Dozens of demonstrations of vision-enabled applications. Hundreds of like-minded attendees. All in one day—May 12, 2015 in Santa Clara, California.

Hot topics at the 2015 Embedded Vision Summit include convolutional neural networks, image recognition, image search, deep neural networks, and deep learning. See the complete list of confirmed presentations on the Agenda page.

Register today to take advantage of the Early Bird Discount!

Want to see what goes on at an Embedded Vision Summit? Watch replays of the May 2014 Summit.


FMX 2015 - Conference on Animation, Effects, Games and Transmedia

Event Date: FMX - May 5th thru the 8th
Location: Stuttgart, Germany
Event homepage: http://www.fmx.de/home/


Art, Technology and Business meet at FMX, Conference on Animation, Effects, Games and Transmedia, Europe’s most influential conference for digital entertainment.

Every year, artists, specialists, scientists, producers and other key people that work with moving images come to FMX to network and to discuss production issues, exciting technologies and new ways of financing and distribution across the industries with an international audience. High quality experts deliver insightful presentations and Workshops as part of the Conference program, industry professionals introduce their hard - and software products at the Marketplace, top-notch companies scout talent at the Recruiting Hub and international schools present their best projects on the School Campus.

In 1994 the Filmakademie Baden-Württemberg started an event that intended to put graduates from German Film and Media Schools in touch with the industry. It was labeled “Film and Media Exchange” and was supposed to take place every two years. With its high-quality presentations by international speakers, boothes and workshops by soft- and hardware vendors and additional partner events, it became an immediate success. After 1998 it changed its subtitle to “Congress for Digital Media Production”. In 1999 it shortened its name to the accronym “FMX”, 2005 it added the subtitle “International Conference on Animation, Effects, Realtime and Content”. Following the encouragement by speakers and attendees alike, it went international and established English as the official conference language in 2006.

Today, 9 years later, “FMX, Conference on Animation, Effects, Games and Transmedia” is the most influential event for the Art, Technology and Business of Digital Media Entertainment in Europe and an important networking platform for everybody working with moving images. Throughout the 20 years of its existence, FMX has always kept up with developments and trends and continues provide an ongoing “Realtime Experience”. In 2015, FMX is going to celebrate its 20th edition at the forefront of digital entertainment.

FMX 2014

FMX 2014 took place April 22-25 and followed on from the success of previous years. Each day, the conference drew a total of 3,000 attendees, comprised of 2/3 professionals and 1/3 students from ober 45 countries.

Teradici webinar - 3D Virtual Workstations set up doesn’t have to be so hard

Event Date: Wednesday - February 11, 2015, 10:00AM PST
Location: Webinar
Event homepage: https://www.brighttalk.com/webcast/8515/141581


Virtual workstation solutions are finally ready for prime time across a vast spectrum of graphics-intensive applications. Is your IT group ready?

  • The inherent benefits of VDI deployments or virtual workstation solutions
  • Why the time is now right for graphics-heavy, remote, virtualized computing
  • Important considerations when going virtual
  • What’s next on the horizon
  • Success stories and lessons learned from those who have deployed VDI

Our Speakers:

Alex HerreraSenior Analyst - Jon Peddie Research, author and consultant - For the past 25 years, Alex has been involved in the architecture, engineering and marketing of 3D graphics, video, and microprocessor chips. At Jon Peddie Research, Alex’s focus is fixed on the markets, technologies and products related to computer graphics and professional client computing. Alex authors JPR’s Workstation Report and writes for TechWatch, and as a consultant continues to advise companies competing in the graphics and semiconductor businesses.


Randy GrovesCTO - Teradici - Randy Groves has extensive experience in computer systems, software, and semiconductor design. He has been involved with Teradici since it was founded, first as a Board member and now as CTO. Before joining Teradici, he was the Vice President of Engineering for the pioneer in high definition video communications, LifeSize Communications (acquired by Logitech). Before joining LifeSize, he was Chief Technology Officer for Dell Product Group responsible for the architecture and technology direction for all of Dell’s product offerings. Prior to that, he was the General Manager of Dell Enterprise Systems Group and was responsible for the worldwide development and marketing of Dell’s server, storage, and systems management software products.

Before joining Dell, Randy spent 21-years at IBM where he held many product development roles for IBM’s Intel- and RISC-based servers, as well as roles in corporate strategy and RISC microprocessor development and architecture. Randy holds a master’s degree in electrical engineering from the University of Texas, a master’s degree in management of technology from the Massachusetts Institute of Technology, and a bachelor’s degree in electrical engineering and general business administration from Kansas State University. He is the author of numerous technical papers, disclosures, and patents as well as the recipient of several corporate and industry awards.


Q&A will follow at the end of the session.



Sign up for this insightful webinar as the industry workstation graphics and virtualization experts share

Virtualize Conference - Report and Presentations


Virtualization, isn’t easy, isn’t cheap, increasingly necessary

JPR’s conference Virtualize evolved as a response to a disconnect seen between the companies developing and selling the technology and the latest customers on the target list: creative professionals, engineers, designers, and other people who rely on computer graphics and workstation class computers. The event was sponsored by a good cross section of vendors working this market including Intel, Nvidia, Boxx, Citrix, Dell, VMWare, AMD, Lenovo.

VIRTUALIZATION: ENHANCED INTERACTIVITY- Jon Peddie opens up the VIRTUALIZATION Conference with a series of slides focusing on the present and future of Virtualization as well as important data points and survey results. Which can be downloaded HERE

Inspiration for the conference came after a poll from JPR, which revealed widespread interest in virtualization technologies among end users, but also some mystification and worry. Traditionally virtualization implementation been the work of IT, but many professional workstation users who may work in company divisions or small companies are used to having more control over their resources. They may often be the closest thing their company has to a an IT department. And, very often, they’re the people who will decide whether they even want these technologies.

OPENING TUTORIALS FROM THE VIRTUALIZE CONFERENCE - Shawn Bass of VMWare and Stephen Vilke of CITRIX open the Virtualize conference with introductions and tutorials on Future of Graphics Remoting and Understand the benefits of centralized compute (VDI/RDSH) Which can be downloaded HERE.

Companies like Microsoft, Google, Amazon, and others are building cloud-based systems that handle much of the complexity by offering pre-built resources as an appliance. But there are points of disconnect in the middle. Building virtualized systems can be expensive; it can be even more expensive when it’s being built for workstation users. Stephen Vilke from Citrix identified a major point of disconnect when he talked about the role of the IT professional in large organizations. In most companies it is the job of IT to keep the systems up, running, and healthy. It is not necessarily the job of IT to be concerned with the individual experiences of the end user all the way down the line.

There may well need to be an intermediary, a consultant or team member who understands the job of both IT and the professional software user. One of the issues that was articulated several times was that companies turn to virtualization to solve a variety of problems, there Is no one size-fits all solution. That could change as companies work on creating better plumbing and easier connections, but it’s not the situation now, and that is holding the industry back from being more broadly adopted in SMBs. Speakers Tim Lawrence from Boxx and Osman Kent from Numescent both commented on how more could be done to ease the path to adoption.

Customer views

The first question that has to be asked about virtualization is what problem are you solving and who are you solving it for.

Shawn Bass outlined some of the reasons people are adopting virtualization including:

  • Control/Compliance of data (security)
  • Provide high performance desktop environment
  • Flexibility to support BYOD and COPE scenarios
  • Disaster Recovery
  • Reduce costs through centralized management
  • Ergonomics – Minimize heat/noise in workspace
  • Allow work anywhere scenarios
  • Provide fast access to centralized data

There are obviously considerable benefits to be realized from virtualization but they are not necessarily being communicated to end-users. Often companies go to virtualized resources for one reason, security, or centralized management for instance, and are astounded at the benefits actually realized in productivity when employees can work anywhere, or in a much more pleasant environment.

The St. Lawrence Academy is a Catholic school, it has built a system to offer content to students, and also to enable access advanced multimedia resources to kids studying content creation using Adobe’s tools. The school was forced to build a new system to replace its aging network infrastructure but virtualization also allowed the school to build a practical system for a school that serves kids from grade school to high school. St. Lawrence’s approach combines a number of models including BYD (bring your own device) for older students, thin clients in the classroom, and network access for homework. Dolan said the school came to use this model as they recognized that giving every kid in school a computer is far from ideal. Support and maintenance is only one nightmare, but the question of getting content to students and getting feedback back from those students still remains. Dolan says St. Lawrence contracted with industry consultants, the Knavel group in San Jose, CA to build the system. He said that project could not have happened without the help of an outside consultant for the job who could help them walk through the options. Few schools have the experience and resources required to build the kind of system that St. Lawrence built.

Saint Lawrence Academy has built a system using Nvidia and Dell remote systems components to give students access to powerful accelerated compute resources in the classroom for multimedia creation. The system also enables students to access their course work at home, to collaborate and communicate with their teachers, etc. (Source: St. Lawrence Academy)


Per Nordqvist of Toyota Motorsport had quite different objectives as he and his team built a remote workstation system for designers at his company in Germany (check). Powerful workstations generate noise and heat, and Toyota Motorsport became interested in building a better environment for workers. Ironically, Bass commented earlier in the day observed that American companies do not seem as worried about building more comfortable environments for their workers, but they often realize unexpected benefits when they implement the technology of other reasons such as centralized management, collaboration, etc.

Likewise, Nordqvist said the company has been surprised at the benefits that have flowed from building what was intended to be primarily a more comfortable environment. His team used Teradici’s PCoIP technology and think clients to extend workstation capabilities from the server room to workers’ desks. They have seen increased efficiency and better workflows as a result. It’s easier for people to share information and to work with large files.

From Past to Present Virtual 3D Graphics at Boeing: Kevin Castleman described the evolution of workflow at Boeing as a result of adopting remote graphics. (Source: Kevin Castleman, Boeing)


In a different scenario involving similar workloads, Kevin Castleman, lead architect at for the Virtual Workstation service at Boeing described a situation that had become acutely difficult as the company worked on every increasing file sizes produced by design software such as Catia by Dassault Systemes. Boeing has long had a commitment to streamlining design by adopting digital workflows and collaboration, but in the early stages work was hampered by long download times as workers tried to exchange huge data files. As they adopted virtualization technologies, Castleman said his team were able to increase frame rates that allowing more direct collaboration and communication that went beyond the simple file sharing that was such a challenge with huge files.

CUSTOMER PRESENTATIONS - To access slides from the customer presentations from Per Nordqvist of Toyota Motorsport; Kevin Castleman of Boeing and Phil Dolan of Saint Lawrence Academy please download HERE

Coming soon? Or Maybe Later?

In all three of these customer scenarios, the goals of virtualization were well known and there were adequate resources to realize them. Catholic boys schools like St. Lawrence Academy might not seem like the sort of organization that can build systems using virtualization technology, but consultants Knavel were able to help by offering different scenarios to the St. Lawrence team based on who would be using the software. One of the issues brought up during the conference was the important role software providers have to play in making Virtualization more practical for more users. Dreamworks’ Lincoln Wallen said that virtualization for professional work flows will get nowhere until the software companies open up more flexible licensing options for remote computing. He points out that some software is charged for per processor so in these scenarios companies see their costs soar as they try to speed processing by adding more processors to the job. Also, some software companies tie licenses to users on a one-to-one basis, or by geography, so that scenarios where workers around the world share a license – when one side of the world is sleeping the other side is working with the software to complete work – isn’t supported. In addition, Windows licensing isn’t friendly to VDI scenarios. One speaker called it a “VDI tax,” and notes that it too is holding back the industry.

Other speakers on the panel debating the future of virtualization technologies and calculating returns on investment echoed Wallen’s complaint. They asked, where are the software companies?

Another good question to ask is where are the end users? People using workstations are jealous of their power and their data. They need to actually see the benefits of virtualization – or conversely feel the pain of unbalanced network systems where all the demand comes from the desktop and data is shared via inadequate pipelines. And each and every worker using a computer on the network wants to know, what happens when the network goes down? Because it could, and it often does even in the most advanced site.

One of the major points of disconnection at this stage of the game is communication.

THE FUTURE OF VIRTUALIZATION - CEO of Numecent, Osman Kent, Tim Lawrence of Boxx and Lincoln Wallen of Dreamworks focus on Virtual Workstations and GPU centric apps and the Future of Virtualization, which can be downloaded HERE

Connecting the dots

In the past, the plan to add networking resources, leverage remote computing, move to thin clients have been top down decisions made by IT and management for workers. But, history and experience pretty clearly demonstrate that that model won’t work for professional workstation users. They have to be part of the plan and they have to value the capabilities that come with implementing virtualization. We are now at a new stage, when suppliers and users start working their way towards each other. It’s a transition that is no less earth shattering and empowering than when the mainframes and their jealous keepers started to give way to workstations and eventually PCs.

And when PCs became universally connected to each other and the Internet. It’s hard to over-emphasize the effect of connectivity, but everyone understands it from the artist finding jobs online to engineers building spaceships, and aging hipsters sharing their favorite music on Facebook. Now, think about what comes next when everyone can have access to huge amounts of compute resources when they need it, they can work together with people all over the world as if they were sitting in the same room.

But, when it comes to the topic of Virtualization, the end users have not had enough voice in the conversation, many software companies are not doing a very good job of listening, and sometimes just building the system is more complicated than it should be for time challenged, stressed professionals. All this this represents a longtime challenge for the industry.

Teradici hosts “Mobilize workstation users in an every-where connected world”

Event Date: Wednesday, November 19, 10am PT | 1pm ET
Location: http://www.teradici.com/
Event homepage: http://www.teradici.com/resource-center/webinars/2014/11/19/webinars/government-it-discusses-desktop-virtualization-with-pcoip-solutions


Mobilize workstation users in an every-where connected world

Join Teradici for a free hour-long panel discussion. Moderator Alex Herrera outlines the key business drivers and enabling technologies for graphics-rich remote visualization, and how organizations can develop an IT strategy to support a secure and everywhere-connected workforce.

This webinar will also include two senior IT managers who will share how their organizations have:

  • Met the demands for high-performance visual computing
  • Evolved their IT strategies to support the BYOD trend
  • Leveraged Teradici PCoIP Remote Workstation solutions to securely deliver a seamless end user experience
  • Realized significant business benefits from deploying PCoIP technology

Those who attend the webinar will receive a copy of the slide deck.
Q&A will follow at the end of the session.


Paul Meredith- IT Manager, Hi-Tek Manufacturing

Saker Klippsten- Head of Engineering, Zoic Studios

Alex Herrera- Senior Analyst, Jon Peddie Research

The Remote Graphics and Virtualization Conference

Location: Hyatt Regency San Francisco Airport
Event homepage: https://www.regonline.com/Builder/site/tab1.aspx?EventID=1581461


Remote workstations? Accessing graphics resources remotely? Why would you use it? How can you implement it?  What about latency?

The Virtualize Conference will answer your questions and provide real world guidance for industry professionals who are looking for ways to achieve more efficiency in their organizations through virtualization technologies. The conference will feature an opening tutorial, talks, and panel discussions from people who are making virtualization work in their organization.

A working lunch will enable you to get direct information from vendors who are offering virtualization tools and products – the people who are putting these technologies to work and share experiences with your peers.

In the afternoon sessions Virtualize will look at the future, what’s coming in the fast changing world of virtualization and what do you need to know and do to be ready.

The Virtualize Conference will be beneficial for both principals who are setting the strategic direction for their organization as well as for early adopters responsible for implementation. View our talented panel, learn more about the conference and at: Virtualize Agenda and Registration

Registration is $299 per person and includes breakfast, morning tutorial, panels, working lunch, and happy hour get together.


8 a.m. Check-in & Continental Breakfast

9 a.m. Opening Presentation
Virtualization: Who Is Doing It and Why — Jon Peddie will present an overview of our research on the use of Virtualization among professionals. This conference was inspired by the results of this survey, which found that many people are very interested in learning more about virtualization technologies and putting them to work in their organizations, but they’re not sure what’s possible and how to get started.

9:30-10:30 a.m. The Basics
A detailed overview laying out the various scenarios being used to access Remote Graphics and Virtualization presented by a team of experienced industry advisers.

Presented by Shawn Bass of VMWare, this session will provide a common ground for attendees with clear descriptions of the products and practices available today. Shawn has helped many companies get up and running with remote computing, virtualized graphics, and virtualized applications. 


10:45 a.m. How I Implemented Virtualization in Our Organization
Guest speakers from leading companies including Toyota Motorsport GmbH and Boeing will describe their use of virtualization technologies. They’ll describe what works, what doesn’t work, and what they’re still tinkering with. After short presentations, they’ll sit down with moderator Bob O’Donnell to talk about the advantages they’ve been able to realize and the challenges they’ve encountered.

11:45 a.m. Tools and Tips
An industry panel with representatives from Dell, Intel, Teradici, and AMD will join Bob O’Donnell to discuss their approaches to virtualization and they’ll address some of the questions and issues brought up in the morning session by customers already working with the technology

12:30 p.m. - 2:00 p.m. Working Lunch
Bring your questions to lunch. Companies offering tools for virtualization and remote graphics will be available to answer specific questions and offer advice. Experts will join us for lunch and sponsors will be setup at table top exhibits for demos.

2:00 p.m. The Future of Virtualization Technology
The present is prologue. It’s clear that we’re in the early stages of taking advantage of virtualization, remote computing, remote processing, and cloud computing. This panel will cover the advances just on the horizon.

3:00 p.m. Calculating an ROI for implementing virtualization
Some have said virtualization is not being implemented to save money, companies are using it to improve their efficiency, and expand their operations. But, time is money isn’t it? Where are the advantages, and where are the traps. 

Coffee Break

4:30 p.m. Summing it up

5:00-7:00 p.m. Cocktails and Discussion

Jon Peddie Research’s Press Luncheon 2014 at SIGGRAPH Vancouver

Event Date: JPR Press Luncheon @ SIGGRAPH - Wednesday, 13 August 2014
Location: Pan Pacific Hotel - 300-999 Canada Place, Vancouver British Columba V6C 3B5 Canada - Coal Harbour Suite



JPR’s 14th annual, invitation only luncheon for press and analysts will take place at SIGGRAPH 2014 in Vancouver, Wednesday August 13th at the Pan Pacific Hotel. The hotel is a short walk from the convention floor. Our Sponsors and speakers always put on a great presentation and the luncheons are always at capacity so if you’re a media member planning on covering Siggraph please register early. Our last event at the Pan Pacific was one of our very best and we are happy to be returning to Vancouver.

You’ll be meeting with talented creative people in the industry and technology leaders. Invited attendees will also be entered in a raffle for great gifts.

Doors open to the event at 11:30, the buffet will start around 11:45.The panel will begin at 12:15 followed by the raffle, coffee dessert demos and networking.

The luncheon, in addition to providing you with unique and contemporary ideas and viewpoints, will also give you the opportunity for one-on-one interviews.

Our topic this year is:
Virtualization comes to the entertainment industry ... or not

This year, we take a look at the rising trend towards virtualization. Virtualization is a fine buzz word, but it means different things to different people and includes remote access to resources, enabling of thin clients for workstation work, real time collaboration, and streaming applications. There are still plenty of concerns about how this will work out in practice. The entertainment industry, for instance, is worried about security but recognizes the advantages that can be realized from virtualization.

The discussion this year will cover the ways in which industry professionals are looking at these issues. Are they signing up, or holding back?


DR. LINCOLN WALLEN—Dr. Lincoln Wallen is CTO at Dreamworks Animation SKG. Before he came to Dreamworks, Lincoln was CTO at Electronic Arts Mobile where he was instrumental in shaping EA’s approach to the mobile business. Lincoln was also at Criterion Software and MathEngine. His career includes 20 years of professional IT and mathematics research. In 2012 Lincoln was awarded an Honorary Doctorate from the University of Edinburgh, and He was selected as one of Computer Worlds Premier 100 IT Leaders for 2013.

KEVIN CLARK—Kevin Clark Industrial Light & Magic’s Director of Information Technology Kevin Clark oversees the daily IT operations of one of the world’s leading film and entertainment companies. Responsibilities include the management and support of server and storage, systems security, network, telecom, desktop and client support across the Lucasfilm divisions including Industrial Light and Magic and Lucasfilm, Ltd. Clark came to ILM in 2003 after 10 years with Autodesk, Inc. in the Data Center Operations and IT support arenas. Clark is a California native who is married and lives in San Anselmo, received his undergraduate degree in Finance from San Diego State University.

HABIB ZARGARPOUR—Habib is a Creative Director at Microsoft Studios since 2010. He has over 12 years of experience in visual effects for film and 11 years in the games industry. Nominated for two Academy Awards and winner of two BAFTAs in Visual Effects for his work on Twister and The Perfect Storm while at Industrial Light & Magic (ILM), some of his other film projects include 2 Star Trek films, Star Wars Episode I, The Bourne Identity, Spawn, and Signs.Habib served as a Senior Art Director at Electronic Arts (EA) from 2002 – 2009 where he worked on Need for Speed Underground, 007 Bond Everything or Nothing, and Need for Speed Most Wanted for which he received a Visual Effects Society (VES) Award in 2006. His latest project was RYSE: Son of Rome, a launch title for the XBox One released as a launch title last November. Zargarpour is very passionate about using real time techniques in film making. His passion is combining his experience in film and games on transmedia projects and to cross-pollinate both industries with best practices of each. Habib is an active member of AMPAS, BAFTA, and a founding member of the Visual Effects Society and the 5D-Conference.

JULES URBACHJules Urbach is the Founder and CEO of OTOY and Lightstage. Jules was born and raised in the french countryside west of Paris (near Versailles) until age 9 when he moved to LA. In LA he attended Harvard-Westlake high school before being accepted to Harvard University. However, he decided to defer his acceptance to Harvard (indefinitely as it turned out) to go make video games. He made his first game, Hell Cab - Time Warner Interactive, at age 18. Six years after he created Hell Cab, he founded Groove Alliance. Groove ended up creating the first game ever available on Shockwave.com (Real Pool). A decade later, Jules is busy working on his latest two companies, OTOY and Lightstage, which he hopes will revolutionize 3D rendering.

JOHN KIRKMANJohn Kirkman is Vice President of Systems at Pixar Animation Studios, where he is charged with supporting teams that design, implement and maintain a wide array of state of the art technology and infrastructure, including datacenters; high performance computers; network, server and storage infrastructure; desktop and mobile devices; as well as theaters, screening rooms and telecom facilities. Prior to Pixar, Kirkman spent at 13 years at TIBCO Software Inc. (formerly Teknekron Software Systems), filling a variety of roles involving the design and implementation of various trading floors and ultimately managing the quality assurance, education, information technology and global support teams as VP of Systems and Support.  After leaving TIBCO and prior to joining Pixar, Kirkman re-united with several colleagues from Teknekron at a startup named TightLink as VP of Operations.


The Pan Pacific Hotel, site of the 2014 Jon Peddie Research Siggraph Press Luncheon, 300-999 Canada Place, Vancouver (Source: Pan Pacific)

Jon Peddie Research’s Press Luncheon 2013 @ SIGGRAPH

Event Date: Wednesday, July 24, 11:30 a.m.
Location: Anaheim Marriott (Platinum Ballroom 2), 700 West Convention Way, Anaheim, California 92802

BYOD, DIY, globalization, cloud computing, mobile computing, and outsourcing—they’re just buzz words, but they represent worldwide trends that are changing every industry from product design, to advertising, to game development and entertainment content creation. It’s been playing out dramatically on the streets of Hollywood and in the newspapers as the VFX industry manages change.

JOE HERMAN—Joe Herman is a long time 3D animator, compositor, visual effects artist and production and post production specialist based in New York City. He has worked for production companies, advertising agencies as well as broadcast networks on a wide range of projects including commercials, television programs and independent film. He has also taught at The School of Visual Arts. Joe is also a journalist who writes frequently about the industry. Aside from articles and opinions, he writes hardware and software reviews for NYC Production and Post News as well as CineMontage Magazine, the official publication of the Motion Picture Editor's Guild where he writes a regular technology column.Joe’s animated fillms include The Mind Machine, for which he also wrote the music.

JONI JACOBSON—Joni Jacobson is a pioneer in digital imaging with broad experience on both the creative and business side of visual effects. As Executive Producer at Pixomondo, Joni has most instrumental in the company’s exponential growth and she has overseen the company’s visual effects work on ­several feature films including Oblivion, After Earth, The Amazing Spiderman, Snow White and the Huntsman, Journey2: The Mysterious Island, Red Tails, and Fast5.

DR. PAUL NAVRATIL—Dr. Paul Navrátil is a research associate and the manager of the Scalable Visualization Technologies group for the Texas Advanced Computing Center (TACC) at the University of Texas at Austin. Navrátil has been pursuing the development of efficient algorithms for large-scale parallel visualization and data analysis. He is especially interested understanding what happens when realistic ray-tracing techniques are put to work visualizing the huge datasets produced by supercomputers, including those from Universal cosmological simulations and other computational fluid dynamics (CFD) codes.

MICHAEL ROMEY—As head of the pipeline department at ZOIC, Mike is responsible for keeping all aspects of the studio's pipeline running smoothly. He oversees custom pipeline processes that span a broad spectrum of facility management, visual effects, and production disciplines. He programs, supervises and oversees custom tool development that assists the facility in accounting, bidding, scheduling, production, rendering, actualizing and reviewing. ZOIC Studios creates special effects for film, television, commercials and video games. Zoic's work includes Firefly, Mad Men, Once Upon a Time, Falling Skies, True Blood, V, Fringe, District 9, Zombieland and, most recently, The Twilight Saga's Breaking Dawn.

DR. LINCOLN WALLEN—Dr. Lincoln Wallen is CTO at Dreamworks Animation SKG. Before he came to Dreamworks, Lincoln was CTO at Electronic Arts Mobile where he was instrumental in shaping EA’s approach to the mobile business. Lincoln was also at Criterion Software and MathEngine. His career includes 20 years of professional IT and mathematics research. In 2012 Lincoln was awarded an Honorary Doctorate from the University of Edinburgh, and He was selected as one of Computer Worlds Premier 100 IT Leaders for 2013.

• Low-cost platforms • Global workflows • In-house vs. contract • New definitions of reality • Global workflows • Massive data clouds • Creating the hyper-real

The Details.
The Speakers.

Jon Peddie Research, and the ­sponsors of our Siggraph Luncheon, think it’s vital to have an ongoing discussion. In the period leading up to Siggraph, we’ll be publishing comments from our sponsors and from JPR analysts to bring up some of the points we should be addressing and to explore better ideas. We’ll also be providing contact information for people who have agreed to talk about these issues with the press and analysts before the conference.

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The May 2014 Embedded Vision Summit West

Event Date: May 29, 2014
Location: Santa Clara Convention Center - 5001 Great America Parkway, Santa Clara, CA
Event homepage: http://www.embedded-vision.com/summit/may2014/overview

Registration is now open for the Embedded Vision Summit. The Embedded Vision Summit is a one-day technical forum for people who want to create systems and apps that “see.”  Attendees will learn about the new technology enabling the practical use of computer vision:  processors, sensors, tools, and software. Demos of computer vision-based technology are also on display in the Technology Showcase. Early Bird discounted registration is available until February 28. For more information about the Summit, go to http://www.embedded-vision.com/summit/may2014/overview.

FMX 2014

Event Date: April 22-25, 2014
Location: Stuttgart, Germany
Event homepage: http://www.fmx.de/


Conference on Animation, Effects, Games and Transmedia

FMX Conference on Animation, Effects, Games and Transmedia is Europe’s most influential conference for digital entertainment where Art, Technology and Business meet. Every year, artists, specialists, scientists, producers and other key people come to FMX to network and to discuss production issues, exciting technologies and new ways of financing and distribution across the industries with an international audience.

High quality experts deliver insightful presentations and Workshops as part of the Conference program, industry professionals introduce their hard - and software products at the Marketplace, top-notch companies scout talent at the Recruiting Hub and international schools present their best projects on the School Campus.

FMX 2014 puts a focus on Realtime, Virtual Production and Immediate Feedback. Other topics include:

Robotics | Games for Change | Cinematics | Concept Art | Commercials | Entrepreneurship | Game Engines | Fast Iterations | Interactivity | Visual Communication | 3D Printing | Open Source | High-End Graphics for New Platforms | Creatures | Interactive Graphic Novels | Rapid Prototyping | Shot Previews | Motion Design | Simulations | Lighting & Rendering | Big Data | Mobile | New Interfaces | The Art of Animation

As every year, FMX could not be planned and executed without the efforts and support of dedicated professionals.

ATPAC Annual Meeting Thailand-U.S. Cooperation: From R&D to Commercialization

Event Date: August 29 – 30, 2013
Location: The Sukosol Hotel - 477 Si Ayuthaya Road, Phayathai, Pathumwan, 10400 Bangkok, Thailand

Dr. Jon Peddie, author of the award winning “The History of Visual Magic in Computers,” has been invited to give the keynote address on “From R&D to Commercialization”, at the Thailand Ministry of Science & Technology’s annual ATPAC conference in Bangkok on the 29th of August.

For more information and agenda please visit: 2013 ATPAC Annual Meeting Thailand-U.S. Cooperation: From R&D to Commercialization

The Year in Infrastructure 2013 Conference

Event Date: October 29 to 31, 2013
Location: Hilton London Metropole, London, UK
Event homepage: http://www.bentley.com/en-US/Corporate/Year+in+Infrastructure+Conference/year+in+infrastructure.htm?skid=CT_BNR_YII_12

Register now for the Year in Infrastructure 2013 Conference!

Bentley’s Year in Infrastructure 2013 Conference is a global gathering of leading executives in the world of infrastructure design, construction, and operations. The conference features a series of presentations and interactive workshops exploring the intersection of technology and business drivers, and how they are shaping the future of infrastructure delivery and investment returns.

Khronos BOF After-Party

Event Date: July 24th 2013 @ 9PM
Location: Hilton Anaheim | California Ballroom A&B
Event homepage: http://www.khronos.org/news/events/opengles-10th-anniversary-party


Celebrating the 10th Anniversary of OpenGL ES

Join us at the Khronos BOF After-Party™ to celebrate the 10th anniversary of OpenGL ES at the Hilton Anaheim California, Ballroom A&B, following the All-Day BOF Blitz™.

Sponsorship Opportunities Still Available – Reserve Your Table today!

From 11:00AM until 11:30PM Khronos will occupy the spacious “California Ballroom” at the prestigious Hilton Anaheim.
Key decision makers and influencers from all over the world will be spending the day at the All-Day BOF Blitz™ and Khronos After-Party™, and you could have your own demo table at this illustrious event, for only $1000.00! That’s over 12 hours of continuous exposure to Khronos API users and innovators, at one of the most well attended graphics trade shows in the world.

Reserve your table, bring your product demonstrations, and get in front of the right people at SIGGRAPH Anaheim, at the Khronos BOF Blitz™.

We are pleased to offer our best ever BOF and Party line-up, and expect the biggest and most diverse crowd ever, including:

- a packed house of WebGL, OpenGL & OpenGL ES innovators
- press representatives looking for the latest technical innovations
- professors, educators and trainers
- API innovators from the rapidly growing community of Khronos Chapters

Free Admittance with SIGGRAPH Badge - Buy Great Swag!