Teradici hosts “Mobilize workstation users in an every-where connected world”

Event Date: Wednesday, November 19, 10am PT | 1pm ET
Location: http://www.teradici.com/
Event homepage: http://www.teradici.com/resource-center/webinars/2014/11/19/webinars/government-it-discusses-desktop-virtualization-with-pcoip-solutions

Overview

Mobilize workstation users in an every-where connected world

Join Teradici for a free hour-long panel discussion. Moderator Alex Herrera outlines the key business drivers and enabling technologies for graphics-rich remote visualization, and how organizations can develop an IT strategy to support a secure and everywhere-connected workforce.

This webinar will also include two senior IT managers who will share how their organizations have:

  • Met the demands for high-performance visual computing
  • Evolved their IT strategies to support the BYOD trend
  • Leveraged Teradici PCoIP Remote Workstation solutions to securely deliver a seamless end user experience
  • Realized significant business benefits from deploying PCoIP technology

Those who attend the webinar will receive a copy of the slide deck.
Q&A will follow at the end of the session.

Panelists:


Paul Meredith- IT Manager, Hi-Tek Manufacturing



Saker Klippsten- Head of Engineering, Zoic Studios



Alex Herrera- Senior Analyst, Jon Peddie Research

The Remote Graphics and Virtualization Conference

Event Date: FINAL DAYS TO REGISTER!
Location: Hyatt Regency San Francisco Airport
Event homepage: https://www.regonline.com/Builder/site/tab1.aspx?EventID=1581461

Overview

Remote workstations? Accessing graphics resources remotely? Why would you use it? How can you implement it?  What about latency?

The Virtualize Conference will answer your questions and provide real world guidance for industry professionals who are looking for ways to achieve more efficiency in their organizations through virtualization technologies. The conference will feature an opening tutorial, talks, and panel discussions from people who are making virtualization work in their organization.

A working lunch will enable you to get direct information from vendors who are offering virtualization tools and products – the people who are putting these technologies to work and share experiences with your peers.

In the afternoon sessions Virtualize will look at the future, what’s coming in the fast changing world of virtualization and what do you need to know and do to be ready.

The Virtualize Conference will be beneficial for both principals who are setting the strategic direction for their organization as well as for early adopters responsible for implementation. View our talented panel, learn more about the conference and at: Virtualize Agenda and Registration

Registration is $299 per person and includes breakfast, morning tutorial, panels, working lunch, and happy hour get together.

Agenda:

8 a.m. Check-in & Continental Breakfast

9 a.m. Opening Presentation
Virtualization: Who Is Doing It and Why — Jon Peddie will present an overview of our research on the use of Virtualization among professionals. This conference was inspired by the results of this survey, which found that many people are very interested in learning more about virtualization technologies and putting them to work in their organizations, but they’re not sure what’s possible and how to get started.

9:30-10:30 a.m. The Basics
A detailed overview laying out the various scenarios being used to access Remote Graphics and Virtualization presented by a team of experienced industry advisers.

Presented by Shawn Bass of VMWare, this session will provide a common ground for attendees with clear descriptions of the products and practices available today. Shawn has helped many companies get up and running with remote computing, virtualized graphics, and virtualized applications. 


Break

10:45 a.m. How I Implemented Virtualization in Our Organization
Guest speakers from leading companies including Toyota Motorsport GmbH and Boeing will describe their use of virtualization technologies. They’ll describe what works, what doesn’t work, and what they’re still tinkering with. After short presentations, they’ll sit down with moderator Bob O’Donnell to talk about the advantages they’ve been able to realize and the challenges they’ve encountered.

11:45 a.m. Tools and Tips
An industry panel with representatives from Dell, Intel, Teradici, and AMD will join Bob O’Donnell to discuss their approaches to virtualization and they’ll address some of the questions and issues brought up in the morning session by customers already working with the technology

12:30 p.m. - 2:00 p.m. Working Lunch
Bring your questions to lunch. Companies offering tools for virtualization and remote graphics will be available to answer specific questions and offer advice. Experts will join us for lunch and sponsors will be setup at table top exhibits for demos.

2:00 p.m. The Future of Virtualization Technology
The present is prologue. It’s clear that we’re in the early stages of taking advantage of virtualization, remote computing, remote processing, and cloud computing. This panel will cover the advances just on the horizon.

3:00 p.m. Calculating an ROI for implementing virtualization
Some have said virtualization is not being implemented to save money, companies are using it to improve their efficiency, and expand their operations. But, time is money isn’t it? Where are the advantages, and where are the traps. 

Coffee Break

4:30 p.m. Summing it up

5:00-7:00 p.m. Cocktails and Discussion




Jon Peddie Research’s Press Luncheon 2014 at SIGGRAPH Vancouver

Event Date: JPR Press Luncheon @ SIGGRAPH - Wednesday, 13 August 2014
Location: Pan Pacific Hotel - 300-999 Canada Place, Vancouver British Columba V6C 3B5 Canada - Coal Harbour Suite

Overview

PRESS REGISTRATION

JPR’s 14th annual, invitation only luncheon for press and analysts will take place at SIGGRAPH 2014 in Vancouver, Wednesday August 13th at the Pan Pacific Hotel. The hotel is a short walk from the convention floor. Our Sponsors and speakers always put on a great presentation and the luncheons are always at capacity so if you’re a media member planning on covering Siggraph please register early. Our last event at the Pan Pacific was one of our very best and we are happy to be returning to Vancouver.

You’ll be meeting with talented creative people in the industry and technology leaders. Invited attendees will also be entered in a raffle for great gifts.

Doors open to the event at 11:30, the buffet will start around 11:45.The panel will begin at 12:15 followed by the raffle, coffee dessert demos and networking.

The luncheon, in addition to providing you with unique and contemporary ideas and viewpoints, will also give you the opportunity for one-on-one interviews.

Our topic this year is:
Virtualization comes to the entertainment industry ... or not

This year, we take a look at the rising trend towards virtualization. Virtualization is a fine buzz word, but it means different things to different people and includes remote access to resources, enabling of thin clients for workstation work, real time collaboration, and streaming applications. There are still plenty of concerns about how this will work out in practice. The entertainment industry, for instance, is worried about security but recognizes the advantages that can be realized from virtualization.

The discussion this year will cover the ways in which industry professionals are looking at these issues. Are they signing up, or holding back?

Panelists

DR. LINCOLN WALLEN—Dr. Lincoln Wallen is CTO at Dreamworks Animation SKG. Before he came to Dreamworks, Lincoln was CTO at Electronic Arts Mobile where he was instrumental in shaping EA’s approach to the mobile business. Lincoln was also at Criterion Software and MathEngine. His career includes 20 years of professional IT and mathematics research. In 2012 Lincoln was awarded an Honorary Doctorate from the University of Edinburgh, and He was selected as one of Computer Worlds Premier 100 IT Leaders for 2013.

KEVIN CLARK—Kevin Clark Industrial Light & Magic’s Director of Information Technology Kevin Clark oversees the daily IT operations of one of the world’s leading film and entertainment companies. Responsibilities include the management and support of server and storage, systems security, network, telecom, desktop and client support across the Lucasfilm divisions including Industrial Light and Magic and Lucasfilm, Ltd. Clark came to ILM in 2003 after 10 years with Autodesk, Inc. in the Data Center Operations and IT support arenas. Clark is a California native who is married and lives in San Anselmo, received his undergraduate degree in Finance from San Diego State University.

HABIB ZARGARPOUR—Habib is a Creative Director at Microsoft Studios since 2010. He has over 12 years of experience in visual effects for film and 11 years in the games industry. Nominated for two Academy Awards and winner of two BAFTAs in Visual Effects for his work on Twister and The Perfect Storm while at Industrial Light & Magic (ILM), some of his other film projects include 2 Star Trek films, Star Wars Episode I, The Bourne Identity, Spawn, and Signs.Habib served as a Senior Art Director at Electronic Arts (EA) from 2002 – 2009 where he worked on Need for Speed Underground, 007 Bond Everything or Nothing, and Need for Speed Most Wanted for which he received a Visual Effects Society (VES) Award in 2006. His latest project was RYSE: Son of Rome, a launch title for the XBox One released as a launch title last November. Zargarpour is very passionate about using real time techniques in film making. His passion is combining his experience in film and games on transmedia projects and to cross-pollinate both industries with best practices of each. Habib is an active member of AMPAS, BAFTA, and a founding member of the Visual Effects Society and the 5D-Conference.

JULES URBACHJules Urbach is the Founder and CEO of OTOY and Lightstage. Jules was born and raised in the french countryside west of Paris (near Versailles) until age 9 when he moved to LA. In LA he attended Harvard-Westlake high school before being accepted to Harvard University. However, he decided to defer his acceptance to Harvard (indefinitely as it turned out) to go make video games. He made his first game, Hell Cab - Time Warner Interactive, at age 18. Six years after he created Hell Cab, he founded Groove Alliance. Groove ended up creating the first game ever available on Shockwave.com (Real Pool). A decade later, Jules is busy working on his latest two companies, OTOY and Lightstage, which he hopes will revolutionize 3D rendering.

JOHN KIRKMANJohn Kirkman is Vice President of Systems at Pixar Animation Studios, where he is charged with supporting teams that design, implement and maintain a wide array of state of the art technology and infrastructure, including datacenters; high performance computers; network, server and storage infrastructure; desktop and mobile devices; as well as theaters, screening rooms and telecom facilities. Prior to Pixar, Kirkman spent at 13 years at TIBCO Software Inc. (formerly Teknekron Software Systems), filling a variety of roles involving the design and implementation of various trading floors and ultimately managing the quality assurance, education, information technology and global support teams as VP of Systems and Support.  After leaving TIBCO and prior to joining Pixar, Kirkman re-united with several colleagues from Teknekron at a startup named TightLink as VP of Operations.

 

The Pan Pacific Hotel, site of the 2014 Jon Peddie Research Siggraph Press Luncheon, 300-999 Canada Place, Vancouver (Source: Pan Pacific)

Jon Peddie Research’s Press Luncheon 2013 @ SIGGRAPH

Event Date: Wednesday, July 24, 11:30 a.m.
Location: Anaheim Marriott (Platinum Ballroom 2), 700 West Convention Way, Anaheim, California 92802


BYOD, DIY, globalization, cloud computing, mobile computing, and outsourcing—they’re just buzz words, but they represent worldwide trends that are changing every industry from product design, to advertising, to game development and entertainment content creation. It’s been playing out dramatically on the streets of Hollywood and in the newspapers as the VFX industry manages change.

JOE HERMAN—Joe Herman is a long time 3D animator, compositor, visual effects artist and production and post production specialist based in New York City. He has worked for production companies, advertising agencies as well as broadcast networks on a wide range of projects including commercials, television programs and independent film. He has also taught at The School of Visual Arts. Joe is also a journalist who writes frequently about the industry. Aside from articles and opinions, he writes hardware and software reviews for NYC Production and Post News as well as CineMontage Magazine, the official publication of the Motion Picture Editor's Guild where he writes a regular technology column.Joe’s animated fillms include The Mind Machine, for which he also wrote the music.

JONI JACOBSON—Joni Jacobson is a pioneer in digital imaging with broad experience on both the creative and business side of visual effects. As Executive Producer at Pixomondo, Joni has most instrumental in the company’s exponential growth and she has overseen the company’s visual effects work on ­several feature films including Oblivion, After Earth, The Amazing Spiderman, Snow White and the Huntsman, Journey2: The Mysterious Island, Red Tails, and Fast5.

DR. PAUL NAVRATIL—Dr. Paul Navrátil is a research associate and the manager of the Scalable Visualization Technologies group for the Texas Advanced Computing Center (TACC) at the University of Texas at Austin. Navrátil has been pursuing the development of efficient algorithms for large-scale parallel visualization and data analysis. He is especially interested understanding what happens when realistic ray-tracing techniques are put to work visualizing the huge datasets produced by supercomputers, including those from Universal cosmological simulations and other computational fluid dynamics (CFD) codes.

MICHAEL ROMEY—As head of the pipeline department at ZOIC, Mike is responsible for keeping all aspects of the studio's pipeline running smoothly. He oversees custom pipeline processes that span a broad spectrum of facility management, visual effects, and production disciplines. He programs, supervises and oversees custom tool development that assists the facility in accounting, bidding, scheduling, production, rendering, actualizing and reviewing. ZOIC Studios creates special effects for film, television, commercials and video games. Zoic's work includes Firefly, Mad Men, Once Upon a Time, Falling Skies, True Blood, V, Fringe, District 9, Zombieland and, most recently, The Twilight Saga's Breaking Dawn.

DR. LINCOLN WALLEN—Dr. Lincoln Wallen is CTO at Dreamworks Animation SKG. Before he came to Dreamworks, Lincoln was CTO at Electronic Arts Mobile where he was instrumental in shaping EA’s approach to the mobile business. Lincoln was also at Criterion Software and MathEngine. His career includes 20 years of professional IT and mathematics research. In 2012 Lincoln was awarded an Honorary Doctorate from the University of Edinburgh, and He was selected as one of Computer Worlds Premier 100 IT Leaders for 2013.


• Low-cost platforms • Global workflows • In-house vs. contract • New definitions of reality • Global workflows • Massive data clouds • Creating the hyper-real

Resources.
The Details.
The Speakers.



Jon Peddie Research, and the ­sponsors of our Siggraph Luncheon, think it’s vital to have an ongoing discussion. In the period leading up to Siggraph, we’ll be publishing comments from our sponsors and from JPR analysts to bring up some of the points we should be addressing and to explore better ideas. We’ll also be providing contact information for people who have agreed to talk about these issues with the press and analysts before the conference.





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The May 2014 Embedded Vision Summit West

Event Date: May 29, 2014
Location: Santa Clara Convention Center - 5001 Great America Parkway, Santa Clara, CA
Event homepage: http://www.embedded-vision.com/summit/may2014/overview

Registration is now open for the Embedded Vision Summit. The Embedded Vision Summit is a one-day technical forum for people who want to create systems and apps that “see.”  Attendees will learn about the new technology enabling the practical use of computer vision:  processors, sensors, tools, and software. Demos of computer vision-based technology are also on display in the Technology Showcase. Early Bird discounted registration is available until February 28. For more information about the Summit, go to http://www.embedded-vision.com/summit/may2014/overview.

FMX 2014

Event Date: April 22-25, 2014
Location: Stuttgart, Germany
Event homepage: http://www.fmx.de/

Overview

Conference on Animation, Effects, Games and Transmedia

FMX Conference on Animation, Effects, Games and Transmedia is Europe’s most influential conference for digital entertainment where Art, Technology and Business meet. Every year, artists, specialists, scientists, producers and other key people come to FMX to network and to discuss production issues, exciting technologies and new ways of financing and distribution across the industries with an international audience.

High quality experts deliver insightful presentations and Workshops as part of the Conference program, industry professionals introduce their hard - and software products at the Marketplace, top-notch companies scout talent at the Recruiting Hub and international schools present their best projects on the School Campus.

FMX 2014 puts a focus on Realtime, Virtual Production and Immediate Feedback. Other topics include:

Robotics | Games for Change | Cinematics | Concept Art | Commercials | Entrepreneurship | Game Engines | Fast Iterations | Interactivity | Visual Communication | 3D Printing | Open Source | High-End Graphics for New Platforms | Creatures | Interactive Graphic Novels | Rapid Prototyping | Shot Previews | Motion Design | Simulations | Lighting & Rendering | Big Data | Mobile | New Interfaces | The Art of Animation

As every year, FMX could not be planned and executed without the efforts and support of dedicated professionals.

ATPAC Annual Meeting Thailand-U.S. Cooperation: From R&D to Commercialization

Event Date: August 29 – 30, 2013
Location: The Sukosol Hotel - 477 Si Ayuthaya Road, Phayathai, Pathumwan, 10400 Bangkok, Thailand

Dr. Jon Peddie, author of the award winning “The History of Visual Magic in Computers,” has been invited to give the keynote address on “From R&D to Commercialization”, at the Thailand Ministry of Science & Technology’s annual ATPAC conference in Bangkok on the 29th of August.

For more information and agenda please visit: 2013 ATPAC Annual Meeting Thailand-U.S. Cooperation: From R&D to Commercialization

The Year in Infrastructure 2013 Conference

Event Date: October 29 to 31, 2013
Location: Hilton London Metropole, London, UK
Event homepage: http://www.bentley.com/en-US/Corporate/Year+in+Infrastructure+Conference/year+in+infrastructure.htm?skid=CT_BNR_YII_12

Register now for the Year in Infrastructure 2013 Conference!

Bentley’s Year in Infrastructure 2013 Conference is a global gathering of leading executives in the world of infrastructure design, construction, and operations. The conference features a series of presentations and interactive workshops exploring the intersection of technology and business drivers, and how they are shaping the future of infrastructure delivery and investment returns.

Khronos BOF After-Party

Event Date: July 24th 2013 @ 9PM
Location: Hilton Anaheim | California Ballroom A&B
Event homepage: http://www.khronos.org/news/events/opengles-10th-anniversary-party

Overview

Celebrating the 10th Anniversary of OpenGL ES

Join us at the Khronos BOF After-Party™ to celebrate the 10th anniversary of OpenGL ES at the Hilton Anaheim California, Ballroom A&B, following the All-Day BOF Blitz™.

Sponsorship Opportunities Still Available – Reserve Your Table today!

From 11:00AM until 11:30PM Khronos will occupy the spacious “California Ballroom” at the prestigious Hilton Anaheim.
Key decision makers and influencers from all over the world will be spending the day at the All-Day BOF Blitz™ and Khronos After-Party™, and you could have your own demo table at this illustrious event, for only $1000.00! That’s over 12 hours of continuous exposure to Khronos API users and innovators, at one of the most well attended graphics trade shows in the world.

Reserve your table, bring your product demonstrations, and get in front of the right people at SIGGRAPH Anaheim, at the Khronos BOF Blitz™.

We are pleased to offer our best ever BOF and Party line-up, and expect the biggest and most diverse crowd ever, including:

- a packed house of WebGL, OpenGL & OpenGL ES innovators
- press representatives looking for the latest technical innovations
- professors, educators and trainers
- API innovators from the rapidly growing community of Khronos Chapters

Free Admittance with SIGGRAPH Badge - Buy Great Swag!

Khronos All Day BOF Blitz

Event Date: Wednesday, July 24th 2013 at 2:30 p.m.
Location: Hilton Anaheim | California Ballroom A&B
Event homepage: http://www.khronos.org/news/events/siggraph-anaheim-2013

Overview

Visit the Khronos Group at SIGGRAPH Anaheim to learn more about the future of graphics and computing, and to celebrate the rich history of these exciting technologies. To celebrate the 10th anniversary of OpenGL ES, Khronos will have a mobile display that shows the evolution of the cell phone into the smartphone, as well as fun giveaways all week!

Not to be missed: the Annual “The Khronos BOF After-Party™” On Wednesday July 24th, from 11:00 AM to 11:30 PM. Come to the Hilton Anaheim to check out exciting BOFS on all the active Khronos APIs… followed by another one of our famous parties! Food, Beer, and Prizes for the “Monster Truck Cage Match” and the “Inflatable Critter Shoot.”

Visit us in booth #235 to learn more about Khronos, and to take a highly entertaining walk down mobile phone memory lane!

Display Week 2013

Event Date: Display Week 2013: May 19-24, 2013, Exhibition Dates: May 21-23, 2013
Location: Vancouver Convention Centre, Vancouver, Canada
Event homepage: http://www.displayweek.org/

Overview

Display Week is the premier annual showcase of the display industry, valued at over US$100B annually, with North America representing the largest market in the world. The annual Display Week Exhibition is the best event for the sales and marketing of displays and related products to the North American market, because it attracts the top companies and senior business and technical staff who make product management and purchasing decisions, shaping the industry.

Companies that participate in Display Week are viewed as technology leaders by the display industry, and by the international press that covers the event. Leading technology companies exhibit at Display Week in order to support their brand, conduct business, and train their mid-level employees on the latest technology, notably via the Exhibitor Forums, Sunday Seminars, and Monday Short Courses.

Display Week’s strategic location provides the best access to the North American customer base of display integrators, including companies such as Apple, Dell, HP, and Motorola. International system integrators also have a strong showing, including LG, Samsung, and Sharp.  Senior technical staff make attending a priority for the technical content of the Symposium and other events, while many of their senior business people come for the Market Focus Conferences, Business Conference, and Investors Conference.

The following Display Week 2012 statistics are indicative of the quality of Display Week attendees:
Over 60% of attendees have a Master’s degree or Ph.D
74% of attendees influence purchasing decisions
50% of attendees operate in a engineering or scientific capacity, while 40% are business-oriented
75% of attendees have a technical background, so Display Week is where even the business people have degrees in science and engineering
Display Week: It’s where the decision makers are!

Develop 3D LIVE 2013

Event Date: Tuesday, April 16, 2013
Location: Warwick Arts Centre, University of Warwick
Event homepage: http://www.develop3dlive.com/?source=article1

Overview

DEVELOP3D LIVE free Conference and Exhibition
16 April 2013, Warwick Arts Centre, University of Warwick

DEVELOP3D has again pulled its industry strings to bring you an amazing line-up of speakers for this free event.

Designers, hardware and software developers, and analysts will be showing the latest in product development technology that will change the way you design.

Exclusive demonstrations of what R&D teams will soon be bringing to market, and organisations that have rethought their use of engineering and design technology to gain an edge mean you can learn about new strategies and methods.

So save the date – 16 April, Warwick University Arts Centre (with a networking drinks reception on the 15 April).

PCGaming Alliance - 2013 Member Meeting and Press Conference

Event Date: Tuesday, March 26, 2013 at 6PM
Location: San Francisco, USA - Hilton at 333 O'Farrell St, Presidential Suite
Event homepage: http://pcgamingalliance.org/press/events/2013-member-meetin-and-press-conference

Overview

PCGA’s research is considered by many to be the best independent research in the gaming industry. Available only to PCGA members, this research gives exclusive insights on both the hardware and software segment of the industry. PCGA members are able to attend the in-person briefings at the release of the report to ask questions and discuss the report with the very analysts who put it together.

Meet us March 26th and get a peek at those numbers and have a bite to eat.

Schedule
We are eager to share a glimpse of that research with you and inform you of new PCGA programs through an exciting lineup of speakers:

Jon Peddie | JPR | Hardware Research
David Cole | Horizons Research | Software Research
Matt Ployhar | Intel analyst | Updates about new and ongoing PCGA initiatives.

SIGGRAPH Asia 2012

Event Date: November 30th, 11:30AM
Location: Capri Fraser Hotel–3 Changi Business Park Central 1, Singapore 486037
Event homepage: http://www.siggraph.org/asia2012/

Photos compliments of NorekeFoto

THE DEMOCRATIZATION OF 3D–3D for the people

3D content is magical and people love it, but everyone knows 3D content is also hard to create and the tools are too expensive for most people. That’s no longer true. There is a growing army of young artists and hobbyists who are creating their own content for fun and for professional opportunity. New educational prices for software and low cost software are creating opportunities for people who love 3D. In addition, we are seeing new approaches to creating 3D content.

Among the topics that will be covered in this session are:

  • Who are the people creating 3D content?
  • What products are they using?
  • Are they getting jobs?
  • How does this trend for more people creating 3D change the content creation industry
  • Can modern computers handle the demands of 3D modeling and animation? What about tablets?

We’ll also have a chance to talk a little bit about how the move to cloud-based technologies enable people to take advantage of processors in remote servers to accomplish tasks such as rendering for visualizations, interior decorating, architecture design, character creation and more. What are the next generation means and methods people will be using to create 3D? How does digital 3D content find its place in the real world? New technologies to be discussed include:

Scanning and point cloud technology, 3D Modeling, Cloud distribution, Mobile applications, 3D creation, Real-time 3D…

Maps

http://www.capribyfraser.com/

Distance from SIGGRAPH Asia: 3-minute drive or 10-15-minute walk
Distance from SIGGRAPH Asia: 3-minute drive or 10-15-minute walk

Panelists

Panelist at Jon Peddie Luncheon, Gerry Blank Gerry Blank, Director, Graphics Software Engineering, 3D/Compute Driver Development Company: Intel Corporation

Gerry leads the Direct3D, OpenGL and OpenCL software engineering teams that create device driver software for the Intel processor graphics based platforms. Gerry joined Intel in 1988 as a product engineer for i386 and i486 family devices including the 82385 cache controller and IntelDX4 products. In 1996, he joined the software team working on the Intel740 graphics accelerator. Since then he has been involved with all aspects of software development for Intel graphics with the main focus on 3D.

Gerry has a BS in Applied Physics from University of California, Davis, an MS in Electrical Engineering from San Jose State University and an MBA from University of California, Davis.

Panelist at Jon Peddie Luncheon, David Forrester David Forrester, CEO Company: Lightworks

41 year old Dave Forrester is CEO of Lightworks. Joining the company fourteen years ago, Dave rose to become a member of the Board of Directors in 2000 and subsequently lead a management buy-out from the original founders in 2006 - an event that lead to him being nominated as one of the most influential young business entrepreneurs in the North of England. Although his background is from within finance, Dave has a passion for seeing the creation of high quality renderings using the company's industry leading software products.

Phil Miller, Director of Product Management, Nvidia Company: Nvidia Phillip Miller is NVIDIA’s Director of Product Management, responsible for professional software solutions. He's a 17-year veteran of the professional software tools industry, and joined NVIDIA in 2008. Previously, he managed entertainment products at Autodesk, web products at Adobe, and business development at mental images.

Phil holds a Masters of Architecture from the University of Illinois, is a registered architect and co-author of multiple books explaining computer modeling and animation.

Neil Trevett, Khronos President, VP Mobile Content Company: Nvidia A UK native, Neil has been awarded a joint BS from the University of Birmingham in both Electronic Engineering and Computer Science. Neil has spent 25 years in the 3D graphics industry starting in 1985, when Neil became the Head of Graphics Systems at benchMark Technologies. Over several years, he helped to guide the company through its evolution into DuPont® Pixel and then 3Dlabs® before its final acquisition by Creative®. Today, Neil stays busy serving as the elected President of the Khronos Group as well the Chair of the OpenCL™ Working Group. In his “free time”, Neil is the Vice President of Mobile Content at NVIDIA®, a position he has held since 2005.

Pioneers Reception - SIGGRAPH 2012

Event Date: August 8th, 2012 - 6PM - 8PM
Location: Los Angeles Convention Center, Room 511 B/C
Event homepage: http://www.siggraph.org/programs/pioneers/reception/

The Pioneer’s reception will be in a meeting room in the Convention center. There will be a buffet and will start around 18:30 and end after the speaker is finished around 20:00.

Speakers

Speaker - Kurt Akeley - Lytro, Inc. and Stanford University

Kurt Akeley, employee Number 10 at Silicon Graphics. (Source: JPR TechWatch)

For those of you going to Siggraph, and who have been working in computer graphics (i.e., getting paid for it) since 1991 or earlier, you should come to the Siggraph Computer Graphics Pioneers’ reception, Tuesday night at 6:00 in room 511 b and c. Kurt Akeley is this year’s featured speaker. He will offer reflections on OpenGL at its 20th birthday (or it could be “anniversary”). The Pioneers group provides mentoring for those interested in working in computer graphics, and the group functions as a networking group for finding future work.

Kurt was part of the founding Silicon Graphics team in 1982 and worked there for almost 20 years. During that time he led the development of several high-end graphics systems, including GTX, VGX, and RealityEngine. He’s also known for his pioneering work on OpenGL, the industry-standard programming interface for high-performance graphics hardware.

Culminating a multi-year effort by several industrial partners, the OpenGL 1.0 specification was finalized on June 30, 1992. Since then OpenGL has remained at the forefront of interactive computer graphics—it is as vibrant today as it was in 1992. Kurt will briefly describe the history of the initial development of OpenGL, then discuss at more length various factors he believes have contributed to its success, including in particular its design as an architecture. He’ll also touch on factors that were thought to be important at the time but may not have turned out to be and on errors that were overcome.

In addition, Kurt will say a few words on light field photography and the Lytro camera, which have substantial parallels to computer graphics and that offer another opportunity for a standard setting.