Jon Peddie Market News

Trimble releases SketchUp cloud version beta

Posted by Robert Dow on October 25th 2016 | Permalink
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Trimble has just released an open beta of a new browser-based, cloud-hosted version of its popular 3D modeler SketchUp. For now, my.sketchup.com is a thin subset of the desktop version. The cloud-based version was introduced at an event for users earlier this year but was invite-only until yesterday.

The Semi-Annual edition of the JPR Workstation Report Series in now available.

Posted by Robert Dow on October 17th 2016 | Permalink
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The JPR Workstation Report series includes a breadth of market data and research, including six total reports issued over the year. This week we have released the October 2016 semi-annual edition. The semi-annual issues describe and assess all aspects of workstations and professional graphics: the markets, the technologies and the vendors.

THE Q3 2016 QUARTER IN REVIEW - Summer is over and work begins

Posted by Robert Dow on October 6th 2016 | Permalink
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We have compiled some of our best articles, reviews and editorials from the 3rd quarter 2016 and made them available in a new quarterly review. Read Kathleen Maher's editorial THE QUARTER IN REVIEW - Summer is over and work begins, and download the quarterly and the latest issues of TechWatch on

Immerse 2016

Posted by Robert Dow on September 20th 2016 | Permalink
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The Northwest’s premier event for immersive technology will explore how VR/ AR and Mixed Reality will transform manufacturing, design, education, health and medicine, architecture, real estate, social experiences, tourism, entertainment and more. Elizabeth Baron, Technical Director at the Ford Motor Company‘s Immersive Virtual Environment (iVE) joins Chris Donahue,

Workstation and professional GPU market highlights for Q2’2016

Posted by Robert Dow on September 12th 2016 | Permalink
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Q2’16 a good quarter for workstations, Q2'16 not only represented a welcome bounce out of the recent market doldrums, it set a new quarterly record. A total of around 1.1 million branded workstations shipped, representing a 21.7% sequential gain. In the cyclical workstation market, year-over-year metrics are typically a better gauge

Web + video + virtual reality moving forward

Posted by Robert Dow on September 6th 2016 | Permalink
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Bitmovin, an early player in video infrastructure for virtual reality online has secured $10.3 million in Series A venture capital funding. As in all emerging technology fields, venture capital funding is a key metric to understand how a new industry is taking shape. Bitmovin says the money will be used to

AMD increased market share in Q2 2016 despite overall GPU shipments declining 4%

Posted by Robert Dow on August 23rd 2016 | Permalink
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Today, JPR is releasing ourlatest report on GPU shipments. The PC market rose in Q2 from the previous quarter, but declined from the same quarter last year, largely due to data center and servers. Some PC suppliers are seeing growth in hope 2-in-1 systems and gaming desktops and notebooks, they

Intel Unveils Project Alloy at IDF

Posted by Robert Dow on August 16th 2016 | Permalink
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During his opening keynote at the 2016 Intel Developer Forum in San Francisco on Tuesday, Intel CEO Brian Krzanich unveiled Project Alloy, an all-in-one virtual reality solution made from the ground up. A clear example of the future of merged reality today, Intel claims that the new Alloy platform will completely

AMD gives advanced rendering software to developers

Posted by Robert Dow on August 9th 2016 | Permalink
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At Siggraph, AMD announced that it was making its physical-based ray-tracing rendering engine open source, and would share its source code with developers as part of its GPUOpen program. The software has been renamed Radeon ProRender (it used to be called AMD FireRender). Along with the ProRender engine, developers will

Moving game engines onto center stage

Posted by Robert Dow on July 28th 2016 | Permalink
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Game engine technology is finding new uses in creating visualizations, simulations, virtual reality content, and even filmmaking. At the JPR Siggraph Press Luncheon, 5 creators and technologists shared their ideas on how expectations and technical performance issues are driving the expanded role of game engines in media and entertainment. “We have