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Deep-dive article on Nvidia’s Tegra K1 revised

In this deep-dive rundown and analysis of Nvidia’s Tegra K1 SoC, announced at CES in January, JPR analyst Alex Herrera previously presented his opinion on the relative long-term merits of two different GPU architectures. In that piece, Alex stated that for the long term, he would personally prefer an immediate-mode rendering architecture over a deferred rendering architecture (for example, of ...

Robert Dow

In this deep-dive rundown and analysis of Nvidia’s Tegra K1 SoC, announced at CES in January, JPR analyst Alex Herrera previously presented his opinion on the relative long-term merits of two different GPU architectures. In that piece, Alex stated that for the long term, he would personally prefer an immediate-mode rendering architecture over a deferred rendering architecture (for example, of the type Imagination Technologies employs in its PowerVR GPUs.)

To avoid any misinterpretation, we have updated that review, and we want to very clearly point out:

1. This is merely Alex’s opinion about the future … it makes no assertion about fact, and it’s not an opinion he nor we assert is shared by anyone else.

2. It does not state, nor was it intended to state, that a deferred rendering architecture is unsuitable today or down the road … not in general nor for any specific application. In particular, silicon solutions of that type, including many supplied by Imagination Technologies, now ship in many of the highest-volume handheld mobile SoCs on the market.

The revised white paper can be downloaded HERE.