Mobile Devices and their Semiconductors
Download a copy of the TOC and Executive Summary HERE.
The market for these devices has exploded creating a market for over two billion processors. According to the report:
- Over three quarters of a billion smartphones will ship in 2016
- Feature and other phones will hit 869 million units in 2016
- Almost 300 million tablets will ship in 2016
- E-book readers shipments could reach 100 million a year by 2016
- Handheld game consoles will hit 91 million by 2016
The processors powering these devices will be truly amazing, consuming remarkably little power, built in the latest nanometer technology, and delivering unbelievable performance and functionality. And although all of the devices will share some functionality and capabilities, no single device will kill any of the others ... at least immediately. Each device will have a different form, primary function, and price. All will be connected all the time, and most will have 3D displays and cameras.

More than16 processor companies and 4 IP suppliers, will be chasing this market. Compared to the four or five processor companies chasing the PC market that makes the mobile processor market over populated by four-to-one-is a consolidation coming? Are there too many suppliers chasing the same customers?
The report includes a historical perspective that illustrates the sharp growth devices have enjoyed recently. For example, he first standalone tablet was the GRiDPad in 1989. In 2001 Microsoft reinvented the concept calling it a "pen Computer". And then in 2010 Apple brought the category to life with the iPad. The first smartphone was the IBM Simon in 1992, then Nokia entered the market 1996 and since then, the segment has taken off like a rocket.
The concept for the e-book came from Michael Heart in 1971, and the first battery powered standalone unit was the Rocket eBook in 1998, but it was the Kindle that lit up the market in 2007.
Other popular mobile devices like game consoles, navigation units, portable DVD players, and digital picture frames all use high resolution screens and sophisticated processors known as systems on a chip (SoC)
Companies and organizations analyzed or mentioned in the report include: Action Semiconductors:, AMD, Apple, Broadcom, Core Logic:, Freescale, Fuzhou RockChip, HiSilicon:, Ingenic Semiconductors, Intel, Marvell, MediaTek:, Nvidia, Qualcomm, Renesas:, Samsung, ST-Ericsson, Telechips, Texas Instruments, WonderMedia, Zii Labs, IP Suppliers, ARM, DMP, Imagination Technologies, MIPS, and Vianvte.
Reasons to Buy
This report contains extensive data, forecasts, analysis and insight on the worldwide market for smartphones, tablets, e-book readers, and handheld game consoles. The report will provide you with a range of important benefits, such as:- For the first in one report clear, comparative explanations of all of the device markets: Tablets (ARM & X86, Android & Windows), Smartphones. E-book readers, and portable handheld game consoles.
- You can then review 5-year market forecasts for all of these markets which will allow you compare shipment volumes on a year-by-year basis and without double-counting.
- Benefit from 10 data-packed tables and 63 insightful charts-each with its own detailed table that can be pasted straight into your presentations and reports.
- Read profiles and analysis of 21 mobile devices semiconductors suppliers plus four IP suppliers. Understand, the history, current status and future prospects for all of these players
- Find out how and why stereo 3D will become one of the leading new features in phones, tablets, and game consoles.
- Learn about the impact of GPU-compute on computational photography and other computation intense applications.
- Understand which segments will suffer cannibalization, which won't, and why.
- Read in-depth analysis of the two key device which are currently driving the device market-20 pages of in-depth analysis of the Tablet market and 20 more on smartphones
