Nvidia GTX580 Review

Posted by Jon Peddie on November 9th 2010 | Discuss
Categories: Hardware Review
Tags: nvidia review fermi gtx580

Nvidia GTX 580 review - a firmer Fermi

It’s only taken over a year for a product already a year late to be realized in all its fullness, but the GTX580 does it – and it just shows how hard developing a GPU really is. Ambition, node changes and an unrealistic cadence have created almost impossible hurdles for GPU vendors to jump in the time frames the market demands, but jump they do. Gone are the days of sub-billion transistor and order of magnitude advances in architecture and performance, but the echoes of those extraordinary days linger and the press, investors and many consumers have never recovered from the party. Every new chip and new board is expected to be a barn burner, but what's real is that the advances, more often than not are incremental.

So here we are in reality land, welcome to the show, we’re so glad you could make it - whatya got ?

Quite a lot.

The GTX580 brings it.

Now all 512 cores and all 16 polymorph engines are running, and at a higher clock with the same or less wattage than the crippled 480. Super good tessellation, great ROPS, and 192 GBytes/sec high-speed memory transfers.

Figure 1: Nvidia’s new GTX580 AIB

The numbers tell the story, they always do, even if for various reasons the numbers are ignored or hidden or exaggerated.

So to get some numbers, besides the specifications provided by the suppliers on their data sheets we ran a series of tests using popular games and benchmarks. Specifically we ran Unigine Heaven, Metro 2033, Stalker COP, Aliens vs Predators (AvP), HavkX, and Lost Planet 2, in three resolutions (1680x1050, 1920x1200, and 2560x1600) with 4X anti-aliasing turned on to provide them most realistic stress for a high-end AIB.

We then pitted the Nvidia GTX580 against its predecessor the GTX480, and two of AMD’s finest the Radeon HD 5870 and HD 6870 and ran tests on an Intel Core i7 x980 3.33 GHz –based PC with 3 GB RAM running Windows 7 - 64bit.

Table 1: AIB’s characteristics
  HD 6870 HD 5870 GTX 480 GTX 580
Core Clock 900 MHz 850 MHz 700 MHz 772 MHz
Memory Clock 1 GHz 1200 924 MHz 1002 MHz
Memory  1024 MB 1024 MB 1.5 GDDR5 1.5 GDDR5
Driver 10.1   262.99 262.99
Power watts 151 188 244 250
Stream Processors 1120 1600    
Cuda Cores     480 512
Transistors 1.7 B 2.1 3.2 B 3.2
Price $ $259 $309 $499 $499

Then we averaged the results, expressed in frames per second (FPS) to arrive at a general performance factor. Granted one of the conditions or games may have shown the GTX580 and its competitors to greatly superior but that’s an unreasonable and unrealistic way to represent a consumer product.

So the average of the averages of performance for the four AIBs is shown in the Performance chart.

Figure 2: Average performance

The GTX580 is 10 percent better than its predecessor and an average of 76 percent than the less expensive competitive AMD products.

Table 2: Average performance differences of AIBs
 

HD 6870 HD 5870 GTX 480 GTX 580
Difference

79.1% 73.6% 10.4% 0.0%

Nvidia has been criticized for its power usage and so performance per watt has become a common unit of measurement. With its new power management circuitry and improved internal zonal clock gating Nvidia no longer has to apologize for the watts it used to deliver FPS.

Figure 3: Performance per watt

In addition to a novel vapor chamber cooling design of the heat-sink that circulates heat away from the GPU and into the heat-sink fins which have forced air running over them, the AIB has additional power management features.

Figure 4: Nvidia power management

Although the GTX580 takes the gold on performance and perf/watt, it is an expensive AIB at $499 with 1.5 GB, and so the less expensive 1GB HD 6870 beats it on price-performance.

Figure 5: Performance per dollar

The Nvidia GTX580 did well in all games and benchmarks at all resolutions.

Figure 6: 1680 x 1050 resolution test results

Figure 7: 1920 x1200 resolution test results

Figure 8: 2560 x 1600 resolution test results

The GTX580 is a clear winner and easy to recommend if you have the budget for such a board.

The HawkX2 benchmark makes heavy use of tessellation and the tessellation coding was written by Ubisoft with technical support from Nvidia to work through issues as things came up. That kind of support model is very typical for how GPU vendors work with developers.

Both AMD and Nvidia work with game developers and benchmark developers to ensure the games work well with their AIBs. And they both also pay marketing dollars for marketing rights to titles.

What do we think?

It’s taken Nvidia a while to get its mojo back and the company isn’t out of the woods yet, but the GTX580 and the smaller versions recently introduced definitively make the company not just a contender but a winner. With good technology, superior marketing skills, and multiple initiatives like 3D Vision, CUDA physics, and 3-way SLI there’s a lot to like.

 

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