Nvidia GTX 275

Posted by Jon Peddie on May 15th 2009 | Permalink
Categories: Hardware Review
Tags: nvidia gpu ati

Jon Peddie

Figure 8: Pmark for Nvidia GTX 275 and ATI AIBs Figure 9: Performance comparison of Nvidia GTX 275 to ATI AIBs Figure 10: Performance per power consumption of Nvidia GTX 275 and ATI AIBs Figure 11: Performance per price of Nvidia GTX 275 and ATI AIBs The Nvidia GTX 275 is a gap filler for Nvidia designed to offer a SKU at every price point. It’s basically a scaled down 285 with 240 processors and a lower clock speed of 633 MHz (down from 648 MHz) less memory 896 MB (down from 1 GB), the memory clock is dropped to 1134…

Lenovo vs. HP Z800

Posted by Kathleen Maher on June 25th 2009 | Permalink
Categories: Hardware Review
Tags: nvidia lenovo linux thinkstation

Kathleen Maher

Lenovo S20 ThinkStation workstation. (Source: Jon Peddie Research)The Lenovo S20 ThinkStation we tested had a W5580 Xeon 3.20GHz processors, 3 GB of 1.3 GHz DDR3 ECC RAM, a 7,200 RPM 500 GB HDD, and an Nvidia Quadro FX4800 AIB with 4 GB of GDDR3 RAM. The S20 and the HP Z800 both have a Xeon W5580 @ 3.2 GHz processor, the main hardware difference between the two is that the HP is running with a Quadro FX 5800 AIB and Vista 64, while the Lenovo has Windows XP Pro and a Quadro FX 4800. Not quite the fair fight when it…

Go fast, go long—Intel releases the Lynnfield platform

Posted by Jon Peddie on September 22nd 2009 | Permalink
Categories: Hardware Review
Tags: nvidia intel cpu ram processor nehalem core

Jon Peddie

Lynnfield is Intel’s first mainstream Nehalem, and is being marketed as Core i5. It’s built in 45nm, has 4 cores, and Hyper Threading, 8MB of shared L3 memory, and Turbo Boost Technology for dynamic frequency scaling. The Core i5, again like the i7, has an integrated 1333 MHz DDR3 memory controller, but the Lynnfield’s is dual channel instead of triple channel. Unlike Core i7, Lynnfield communicates directly with PCI-e 2.0 graphics, though at a maximum of x16 lanes, which requires splitting them x8/x8 in multiple AIB setups. Since the CPU can interface directly to memory and graphics, no northbridge is needed…

Darkest of Days: What if you could travel in time?

Posted by Jon Peddie on September 22nd 2009 | Permalink
Categories: Software Review
Tags: nvidia gpu cpu games wwii realistic physics physx

Jon Peddie

You can, and enjoy physics and cinematic visions whilst doing it: the first serious implementation of GPU-based physics. During wars and natural catastrophes people go missing, MIA in the case of wars, simply missing persons in disasters. They could be alive, they could be dead, the ambiguity of their status is the basis for the time travel in the multi-era, Darkest of Days FSP from 8Monkey Labs. In order to avoid conflicts with the time-continuum and prevent you from killing your own grandmother, you have to be in never-never land, or so the game’s story premise goes. I buy it, it…

Nvidia’s three-screen 3D Vision system

Posted by Jon Peddie on July 8th 2010 | Permalink
Categories: Hardware Review
Tags: nvidia graphics gaming

Jon Peddie

To do more you gotta see more—it’s the law As you all know (and if you don’t we’re going to send you to your room and make you write it a hundred times), Peddie’s 2nd law is—The more you can see the more you can do. And as you may know we’re pretty big fans of stereo games (S3D.) And, some of you may have seen at CES, or GDC, or PAX, or Computex, Nvidia’s three-screen S3D system. You could see it, but you couldn’t touch it—it wasn’t really a shipping product yet. Last week Nvidia officially released their GeForce Beta…

The Tests - Quadro 4000, Quadro 5000, FirePro V9800 and FirePro V7800 review

Posted by Jon Peddie on October 13th 2010 | Permalink
Categories: Hardware Review
Tags: nvidia amd ati quadro firepro

Jon Peddie

We tested two Nvidia workstation AIBs, the Quadro 4000 and Quadro 5000, and two AMD workstation AIBs, the FirePro V7800 and FirePro V9800, on four benchmarks: CineBench 11.5, SpecViewPerf 11.0, Redway 3D demo, and Unigine Heaven (on OpenGL). We tested the boards on Intel i7 6-Core, 12 threads @ 3.34 GHz system running Windows 7 64-bit. The results are shown in the following charts. This procedure uses a complex 3D scene depicting a car chase (by renderbaron), which measures the performance of your graphics card in OpenGL mode. The performance depends on various factors, such as the GPU processor on your…

Testing AMD’s Radeon HD6870, HD6850, and Nvidia’s GTX 460 review

Posted by Jon Peddie on October 29th 2010 | Permalink
Categories: Hardware Review
Tags: nvidia gpu amd ati radeon gpgpu pmark ghtx graphicscard

Jon Peddie

Performance segment AIBS It’s times like these, and last week, when AMD and Nvidia roll out their latest offerings where we get to see what they’re made of and how well they do in games and compared to each other. In the last issue we checked out the mainstream offerings of the leading AIB suppliers1 and this week we’re putting the Performance segment units, AMD’s new Radeon HD6870, and HD6850 AIBs up against Nvidia’s new GTX 460 AIB. We ran all the tests on an Intel Core i7 x980 3.33 GHz, machine with 3 GB RAM, running Windows 7 - 64bit.…

Nvidia GTX580 Review

Posted by Jon Peddie on November 9th 2010 | Permalink
Categories: Hardware Review
Tags: nvidia review fermi gtx580

Jon Peddie

Nvidia GTX 580 review - a firmer Fermi It’s only taken over a year for a product already a year late to be realized in all its fullness, but the GTX580 does it – and it just shows how hard developing a GPU really is. Ambition, node changes and an unrealistic cadence have created almost impossible hurdles for GPU vendors to jump in the time frames the market demands, but jump they do. Gone are the days of sub-billion transistor and order of magnitude advances in architecture and performance, but the echoes of those extraordinary days linger and the press, investors…

ARMA 2 Review: A tale of wasted FLOPS

Posted by Ted Pollak on February 10th 2011 | Permalink
Categories:
Tags: nvidia gpu amd review games arma

Ted Pollak

For the uninitiated, ARMA 2 is widely known amongst Enthusiast PC Gamers as one of the most system intensive and realistic games on the market. This is so because the environmental effects are dynamic, view distance can be set to 10,000 meters and is affected by light, reflection, rain, and mist. As in real life if you are walking thought the forest with the sun in front of you, the terrain can take on a shadowed nightmare as your retinas struggle with both light and darkness. Additionally there is what is known as the "the sandbox element." Sandbox games can be…

Lucid’s Virtu unites any and all GPUs

Posted by Robert Dow on March 8th 2011 | Permalink
Categories: Hardware Review
Tags: nvidia gpu amd market intel directx

Robert Dow

Lucid (formally LucidLogix) came up with the idea for a PCIe sniffer that could intercept API calls, back in 2006. The company stayed in stealth mode, living on VC money and didn't actually show a product till 2008. The original idea was that Lucid would build a chipset that would allow any two (or more) AIBs to operate together in a complimentary way – what AMD calls Crossfire, S3 calls Multi Chrome, and Nvidia calls SLI. However, Lucid promised to enable any of them, any combination of them, any generation or SKU of them, to run together and boost each other.…