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NASA uses 3D scanners in VR

NASA’s hybrid reality astronaut training system uses 3D scanners NASA established Hybrid Reality Lab in late 2015 based on Unreal Engine 4 and incorporating consumergrade VR, physical mockups and models, wearable technologies, and roomscale technology to create training environments. One of the applications of the lab is a detailed mixed reality (MR) replica of the International Space Station (ISS) for ...

Ruchika Saini

NASA’s hybrid reality astronaut training system uses 3D scanners NASA established Hybrid Reality Lab in late 2015 based on Unreal Engine 4 and incorporating consumergrade VR, physical mockups and models, wearable technologies, and roomscale technology to create training environments. One of the applications of the lab is a detailed mixed reality (MR) replica of the International Space Station (ISS) for training new astronauts. It is a dynamic simulation of most of the interior modules frequented by American astronauts. Immersive environment technologies make the training experience as realistic as possible while running various simulations. The NASA installation uses a combination of
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