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It’s not all about the CPU

The evolution of future processors Is it a revolution — or just evolution? The GPU with its hyper-dense compute capacity and relatively low cost, is an amazingly powerful workload accelerator for certain classes of problems — those that lend themselves to massive parallel processing and multi-threaded workloads. When programmable vertex shaders were first introduced in 2002 (by 3Dlabs), and the ...

Jon Peddie

The evolution of future processors Is it a revolution — or just evolution? The GPU with its hyper-dense compute capacity and relatively low cost, is an amazingly powerful workload accelerator for certain classes of problems — those that lend themselves to massive parallel processing and multi-threaded workloads. When programmable vertex shaders were first introduced in 2002 (by 3Dlabs), and the TI TMS3410 16 years before that in 1986, no one seemed to be imagining that programmable graphics processors would find their way into supercomputers, scientific instruments, autonomous vehicles, neural nets and machine learning, and inferencing machines we carry in our
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