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Nvidia’s pre-rendered low-latency frames

  Back in 2015 or earlier, Nvidia introduced a nice feature to help keep frame rates up with the users’ expectations. They called it Maximum Pre-Rendered Frames, also known as Max Frames to Render Ahead. It controls the number of frames the CPU prepares in advanced of being rendered by the GPU. The default value is 3. The higher values ...

Jon Peddie

  Back in 2015 or earlier, Nvidia introduced a nice feature to help keep frame rates up with the users’ expectations. They called it Maximum Pre-Rendered Frames, also known as Max Frames to Render Ahead. It controls the number of frames the CPU prepares in advanced of being rendered by the GPU. The default value is 3. The higher values tend to result in smoother but laggier gameplay, while lower values can help reduce mouse and keyboard lag. Super low values such as 0 may impact performance, so the default of 3 is the lowest one should go.  Related to
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