TechWatch

It took 43 years for ray tracing to become mainstream

AI was the breakthrough.

Jon Peddie

Ray tracing, once considered only for serious computer graphics users, is now mainstream. In 2018, Nvidia demonstrated real-time ray tracing using AI and image scaling. By 2023, over 500 games adopted real-time ray tracing, and Nvidia improved its Deep Learning Super Sampling (DLSS) technology. Now, game consoles, mobile devices, and professional graphics apps offer real-time ray tracing, making it an everyday experience. Moore’s law and AI advancements have made ray tracing a standard feature.(Source: Nvidia)I fondly remember Turner Whitted explaining his accelerated ray-tracing algorithm to me in 1981, and it seemed then that we were at last on the road
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