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Chasing pixels into the multiverse of madness

For anyone with a Gandalfian perspective on the history of computer graphics, the notion that VR, or its blockier cousin, the metaverse, is going to be a really big thing may conjure up decades of dashed hopes and a graveyard of stereoscopic glasses and head-mounted displays built for claustrophiliacs. Nice big, flat screens seemed to be the ideal, but something ...

Omid Rahmat

For anyone with a Gandalfian perspective on the history of computer graphics, the notion that VR, or its blockier cousin, the metaverse, is going to be a really big thing may conjure up decades of dashed hopes and a graveyard of stereoscopic glasses and head-mounted displays built for claustrophiliacs. Nice big, flat screens seemed to be the ideal, but something happened, and that something is now ready to change computer graphics markets for the next decade. It would be nice to see display technology on a spectrum going from massive digital displays in an IMAX theater, all the way down
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