A new whitepaper from JPR explores GPU virtualization as it applies to embedded systems, with a special focus on the automotive market. The market for — and use of — GPUs stretches from supercomputers and medical instrumentation to gaming machines, mobile devices, automobiles, and wearables. Just about everyone in the industrialized world has at least a half dozen GPUs, and technophiles can easily count a dozen or more. The ubiquity and invisibility of GPUs speaks to their success not just in marketing terms but in terms of real contribution to quality of life, safety, entertainment, and the advancement of science. Read more and download the whitepaper at HERE
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The Worldwide CAD Report
JPR’s CAD market report has been published since 2005. As a result, it comes with a strong historical perspective as well as current data on the rapidly changing CAD industry. The 2024 report provides information on market segments, individual company market shares, new workflows, and new players.
The Arm IPO—background and possibilities – Predictions, potentials, and pitfalls
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In the first part of this report, we look at the buildup to the Arm IPO. We look at where the company is on the starting blocks, pose questions about valuation, and the edge IoT and data center opportunities. The second section covers the competitive landscape, Arm product pricing models, why Arm GPU isn’t in the desktop and data center yet, and the relationship with Arm China. The third section covers the failed sale to Nvidia—and the reported new strategy for Arm growth revealed through the dispute with Qualcomm, including new licensing and royalty models and the chipset business. The report is full of insights, predictions, and some never-before-revealed aspects of Arm China and the IP industry.
TV Gaming Hardware market study – advanced financial modeling of the global TV Gaming Hardware market
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TV and Cloud Gaming market study – advanced financial modeling of the global PC Gaming Hardware market.
Jon Peddie Research’s TV and Cloud Gaming market study is a supply-side series, it establishes the TV Gaming Hardware market size by value, platform, and unit shipments.
TV and Cloud Gaming market study subscription consists of two issuances per year and gives one year of history, a current year estimate, and a three-year forecast.
For a subscription that includes models of the market released bi-annually please click here.
Contact us now if you would like to receive a sample of the report.