Robert Dow

ROPS, FLOPS, and BOPS

What spec works for you? For as long as I can remember— which is kind of a redundant statement because who can remember longer than they can remember?— we in the computer industry have been quantifying, measuring, and judging the things we make, or use, on the basis of how many times a second they can do something. We used … Read more

Workstation market chugs along in Q4’14: Jon Peddie Research

TIBURON, Calif— March 09, 2015:The descriptor of “steady” may not excite, but given the volatility in the workstation market over the last seven years, steady ain't too bad. For those looking to forget the nasty economy of the late 00's, and whose nerves were frayed by the up-and-down rollercoaster that came with the subsequent recovery, the fourth quarter's solid, un-stressful … Read more

The week of gaming

I’ve been gaming so long, I don’t know when I’m not This is the week of the Game Developers Conference (GDC). GDC has been going on since 1988 when Chris Crawford organized it. Even before that there was the GamePC Consortium started by Ken Nicholson in 1993 (who was at ATI at the time, and is now at GE Global … Read more

GPU shipments (MarketWatch) Q4 2014 – Charts and Images

Graphics processors, stand-alone discrete devices, and embedded processor-based GPUs are ubiquitous and essential components in all systems and device today from handheld mobile devices, PCs, and workstations, to TVs, servers, vehicle systems, signage, game consoles, medical equipment, and wearables. New technologies and semiconductor manufacturing processes are taking advantage of the ability of GPU power to scale. The GPU drives the … Read more

VR Sickness; It’s a real thing

After fading away in terms of consumer popularity in the late 1990s, with advent of low cost sensors and optics, and the unmitigated enthusiasm of Palmer Luckey Virtual Reality (VR) has roared back to life with a vengeance. But, it still has the same issue as it did in the 90s—graininess and motion or VR or Sim-sickness. Using the Oculus … Read more