Blog

Everybody is a gamer

Even celebrities have their favorite titles.

China—The world’s digital entertainment hub

It’s game on for Microsoft and Sony scouting the Chinese market for the next big titles.

​China’s Biren to feel the heat of US sanctions

China’s newest GPU-compute AIB loses TSMC access.

​ The story of pickles, road maps, and the remote work and play industry

TIFCA is hosting a summit where support for remote work and play is the main dish on the menu.

Intel 2.0—start with integrated device manufacturing

Gelsinger makes the biggest change in Intel’s history.

The new 3D graphics pipeline

Who loses and who gains when consumers get access to vast libraries of content for a minimum monthly fee or because they are willing to put up with ads? I

Chasing pixels into the multiverse of madness

Soon everything will be in the cloud, and maybe affordable

Recent AR developments and hints

What Apple, Qualcomm, and Google have revealed

Three billion gamers—really?

Are you as tired as I am at hearing this inflated and factious statistic of “3 billion gamers” used as if it was a fact?

The little green men left and took their PCs with them

For some reason they didn’t like the Apple machines and left them

Rethinking trade shows; Avid takes a time out

Avid has announced that it has decided to pause its participation in tradeshows throughout 2022. The company says it doesn’t plan to participate in the conferences organized by the National Association of Broadcasters (NAB), International Broadcasting Convention (IBC), or National Association of Music Merchants (NAMM).

Gelsinger’s grand strategy—leave no socket behind

Intel is at the forefront of the U.S.’s work about the importance of semiconductors