Jon Peddie Market News

Cloud-based GPU acceleration proves itself for Tendril

Posted by Robert Dow on July 17th 2017 | Permalink
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When faced with creating a five-minute animated sequence for Starz's American Gods TV series animation and design studio Tendril Studios opted to use a new GPU rendering pipeline supported by Thinkbox Deadline and Amazon Redshift using GPUs in Amazon AWS. GraphicSpeak reports that Trendil saw speed increases from 5x to 5

Multi-monitors survey ~ A new survey on multiple displays

Posted by Robert Dow on July 10th 2017 | Permalink
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In 2003, we launched a study into the benefits of multiple monitors. It was well received, and by popular demand, we did an update in 2012. That too was very well received, and so we are launching a new survey and study now. We’d like to know what you think about

Augmented Reality: Where We Will All Live - New book out by Jon Peddie

Posted by Robert Dow on June 5th 2017 | Permalink
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Spinger publishing has just released Jon Peddie’s latest book, Augmented Reality: Where We Will All Live. This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality

Reviewers talk about SPEC/GWPG benchmarks

Posted by Robert Dow on June 5th 2017 | Permalink
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A 25+ year veteran of the computer graphics industry, Alex authors Jon Peddie Research’s Workstation Report and does reviews for the TechWatch newsletter."The two [SPEC/GWPG benchmarks] I rely on the most are SPECwpc and SPECviewperf. I use the former as my baseline benchmark when reviewing systems. SPECwpc is

Moderate sales in the first quarter, the GPU industry starts to gear up for Q3

Posted by Robert Dow on May 24th 2017 | Permalink
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JPR's Q1'17 MarketWatch report on GPU shipments is now available. The GPU market and the PC market in general, seems to have to have returned to normal seasonal cycles. This quarter was therefore appropriately down (normally it is flat to down), and the Gaming PC segment, where higher-end GPUs

New book by Jon Peddie explains our Augmented Reality future

Posted by Robert Dow on May 7th 2017 | Permalink
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DR. Jon Peddie's new book is available, Augmented Reality - Where We Will All Live, Presents a comprehensive guide to the field of Augmented Reality (AR) past, present and future, explores current developments in AR with many examples and diagrams and aims to distinguish augmented reality from other related disciplines

Laval Virtual extends its vision

Posted by Robert Dow on April 25th 2017 | Permalink
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The fortunes of the Laval Virtual conference are reflecting the interests in its headline technologies Virtual Reality, Augment Reality, and whatever lies in between. It’s booming. Last year the conference held in Laval, France, an easy train ride south west of Paris, saw a boost in attendance to 15,500, and

Business Intelligence platform DrivenBI integrates AutoCAD

Posted by Robert Dow on April 18th 2017 | Permalink
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Cloud-based Business Intelligence (BI) platform DrivenBI has added support for Autodesk AutoCAD to its data preparation utility tool. The company says adding AutoCAD integration as part of its service “allows CAD designs to connect directly to business data,” so that information from project drawings becomes instantly part of the dashboard

Why Apple must refresh the Mac Pro

Posted by Robert Dow on April 6th 2017 | Permalink
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Apple is nearing irrelevance in a surging workstation market. Thermal issues are one problem, market perception is another. In a meeting with a select set of Silicon Valley journalists, three senior Apple executives (SVP of marketing Phil Schiller, VP of software engineering Craig Federighi, and VP of hardware engineering John

Mimesys wins the Grand Prix at Laval Virtual

Posted by Robert Dow on March 27th 2017 | Permalink
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Mimesys is the first holographic communication platform was awarded the the Grand Prix at Laval Virtual 2017. Mimesys provides a SDK to integrate life-scale conversation between holographic humans in any VR or AR project.