EVO II is a unique render engine, engineered for one purpose: achieving the best performance in game engine-based real-time virtual production. When Zero Density said it could not find any render hardware capable of providing the render performance to optimize its Reality5 and had the endurance required for 24/7 broadcast, it built the EVO II render engine, using some commercial components (GPU and CPU) that met its specifications and use requirements and others that it built internally.
Related posts
3DAdobeGamingHuawei
Amazon’s Lumberyard game engine goes open source
New Open 3D Foundation is launching with over 20 founding members, including Adobe, AWS, Huawei, Niantic, and Red Hat, to accelerate developer collaboration on 3D engine development for AAA games and high-fidelity simulations.
Nvidia GPUs help Trek rule the road
Bicycle maker uses state-of-the-art engineering and design to build a better bike.
Press Releases
Announcing Karen Moltenbrey as Editor in Chief for Jon Peddie Research
An influencer, and mentor to the computer graphics community, she will broaden JPR’s extensive industry knowledge and experience
Recent products
2024 Worldwide CAD Report
The Worldwide CAD Report
JPR’s CAD market report has been published since 2005. As a result, it comes with a strong historical perspective as well as current data on the rapidly changing CAD industry. The 2024 report provides information on market segments, individual company market shares, new workflows, and new players.
The Arm IPO—background and possibilities – Predictions, potentials, and pitfalls
The Arm IPO—background and possibilities - Predictions, potentials, and pitfalls
In the first part of this report, we look at the buildup to the Arm IPO. We look at where the company is on the starting blocks, pose questions about valuation, and the edge IoT and data center opportunities. The second section covers the competitive landscape, Arm product pricing models, why Arm GPU isn’t in the desktop and data center yet, and the relationship with Arm China. The third section covers the failed sale to Nvidia—and the reported new strategy for Arm growth revealed through the dispute with Qualcomm, including new licensing and royalty models and the chipset business. The report is full of insights, predictions, and some never-before-revealed aspects of Arm China and the IP industry.
TV Gaming Hardware market study – advanced financial modeling of the global TV Gaming Hardware market
TV Gaming Hardware market study - Bi-annual, advanced financial modeling of the global TV Gaming Hardware market
TV and Cloud Gaming market study – advanced financial modeling of the global PC Gaming Hardware market.
Jon Peddie Research’s TV and Cloud Gaming market study is a supply-side series, it establishes the TV Gaming Hardware market size by value, platform, and unit shipments.
TV and Cloud Gaming market study subscription consists of two issuances per year and gives one year of history, a current year estimate, and a three-year forecast.
For a subscription that includes models of the market released bi-annually please click here.
Contact us now if you would like to receive a sample of the report.