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Adobe launches beta Molehill 3D API and Flash Player 11

Adobe’s Molehill API uses the GPU allowing developers to achieve higher performance in 3D graphics. Now developers can use shaders for dynamic lighting, particle systems, complex materials, post-effects and skeletal animation with little to no CPU usage. See demo here.

Robert Dow

Adobe’s Molehill API uses the GPU allowing developers to achieve higher performance in 3D graphics. Now developers can use shaders for dynamic lighting, particle systems, complex materials, post-effects and skeletal animation with little to no CPU usage. See demo here.