Microsoft unifies PC and Xbox One platforms into one ecosystem with Universal Windows Applications. Microsoft announced over a year ago that it was bringing Xbox apps to Windows 10 PCs, and that would allow cross-platform play and a cohesive friends list across both platforms. In November, the Xbox One was updated to be compatible with Windows 10.At the dotNet conference in January this year in Madrid Satya Nadella said UWAs would be coming to Xbox One. And most recently at a press event in San Francisco, head of the company’s Xbox division Phil Spencer said the UWP would be central to the company’s gaming strategy.He also added that upgradable Xbox One hardware would make the idea of ‘generational’ console releases is a thing of the past. Doesn’t that sound like a PC?
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JPR’s CAD market report has been published since 2005. As a result, it comes with a strong historical perspective as well as current data on the rapidly changing CAD industry. The 2024 report provides information on market segments, individual company market shares, new workflows, and new players.
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In the first part of this report, we look at the buildup to the Arm IPO. We look at where the company is on the starting blocks, pose questions about valuation, and the edge IoT and data center opportunities. The second section covers the competitive landscape, Arm product pricing models, why Arm GPU isn’t in the desktop and data center yet, and the relationship with Arm China. The third section covers the failed sale to Nvidia—and the reported new strategy for Arm growth revealed through the dispute with Qualcomm, including new licensing and royalty models and the chipset business. The report is full of insights, predictions, and some never-before-revealed aspects of Arm China and the IP industry.
TV Gaming Hardware market study – advanced financial modeling of the global TV Gaming Hardware market
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TV and Cloud Gaming market study – advanced financial modeling of the global PC Gaming Hardware market.
Jon Peddie Research’s TV and Cloud Gaming market study is a supply-side series, it establishes the TV Gaming Hardware market size by value, platform, and unit shipments.
TV and Cloud Gaming market study subscription consists of two issuances per year and gives one year of history, a current year estimate, and a three-year forecast.
For a subscription that includes models of the market released bi-annually please click here.
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