TIBURON, Calif- July 19, 2010 – The computer graphics industry has been a growth industry since it was established the late 1970s. Weathering the storms of the recession of 2009, the CG industry is back on track and showing new invigorated vitality and potential.
The computer graphics hardware market was worth $59 billion in 2009 and should exceed $63 billion in 2010.
In 2009 the CG software market was worth $11 billion (not counting services, maintenance and other aspects) and should grow to $11.6 billion in 2010 as the industry shakes off the remaining effects of the recession and starts replacing software tools.
Computer Graphics Hardware Market in Billions US Dollars
As a result of the pull back due to the recession, more people will be buying computer graphics software programs and we will see the development of traditional segments like CAD/CAM expand as new design approaches in automotive, aerospace, and architecture are brought forth. Visualization, a market that has been almost dormant for the past few years is poised now for great expansion due to exciting and lower cost technologies.
Computer Graphics Application Software Market in Billions US Dollars
Today, software programs for making movies and computer games, designing products, and creating simulations are exploiting the features of today’s CG hardware. We’re seeing the results in amazing realism and real time capabilities for the next generation of films and designs, and the trend is accelerating.
The demand for programmers, artists, scientists, and designers has picked up again and firms are actively looking for people who can use and exploit these new programs and their associated hardware accelerators. The economic recession has caused a slow down but it’s going to look like a small bump in the road by 2013.
We are seeing new opportunities growing out of more mainstream applications for the web and consumer applications. The web is growing as a distribution medium for graphics content which in turn encourages people to pick up the tools, learn then, create content for pleasure, and even look for jobs in the field. What used to be a very closed society of experts is opening up.
Given these trends, we see the rate of growth continuing to grow.