The Khronos Group will host the Vulkanised developer conference in Mountain View, California, February 5-7, 2024. Vulkanised is a major event focused on developers using the Vulkan API, providing a platform for the community to exchange ideas and shape the API’s future. Khronos is inviting submissions from application developers, Vulkan implementers, and others willing to share their insights and experiences. Vulkan is an open, royalty-free API for efficient cross-platform GPU access, widely adopted in games and applications.
What do we think? Khronos cleverly switches a C for K and uses the name of Vulcan, the god of fire and of metalworking, in vain. Then, compounding their crime, they employ an archaic rubber treatment for a development seminar on code writing—is there no end to the sins of this organization?
Khronos announces Vulkanised 2024
The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards for 3D graphics, XR, parallel programming, vision acceleration, and machine learning, will bring the Vulkanised developer conference to Mountain View, California, February 5–7, 2024.
Vulkanised is the largest event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan community together to exchange ideas, solve problems, and help steer the future development of the Vulkan API and ecosystem.
Khronos has issued a public call for talks and is seeking submissions from application developers, Vulkan implementers, engine and framework builders, thought leaders, researchers, educators, and open-source tool providers who are eager to share their experiences for the benefit of the Vulkan community. Vulkanised provides a great opportunity for Vulkan experts to share their work, ideas, and unique perspectives with peers in the Vulkan ecosystem. The deadline for submissions is Friday, November 24, 2023. Anyone is invited to submit a proposal at: https://vulkan.org/events/vulkanised-2024/call-for-submissions.
Vulkan is an open, royalty-free API for high-efficiency, cross-platform access to modern GPUs, with widespread adoption in leading engines, cutting-edge games, and demanding applications. Vulkan is supported on various devices, from Windows and Linux PCs, consoles, and the cloud, to mobile phones and embedded platforms.
Vulkanised is organized by the Khronos Group, the open, non-profit, member-driven consortium creating a wide range of advanced royalty-free standards, including Vulkan.
Vulcanization is a range of processes for hardening rubbers, developed by Charles Goodyear in the 1830s. The term originally referred exclusively to the treatment of natural rubber with sulfur, which remains the most common practice. It has also grown to include the hardening of other (synthetic) rubbers via various means. Examples include silicone rubber via room temperature vulcanizing and chloroprene rubber (neoprene) using metal oxides.
Vulcanization can be defined as the curing of elastomers, with the terms “vulcanization” and “curing” sometimes used interchangeably in this context. It works by forming cross-links between sections of polymer chain, which results in increased rigidity and durability, as well as other changes in the mechanical and electrical properties of the material. Vulcanization, in common with the curing of other thermosetting polymers, is generally irreversible.
Today, only old people know what it means.