Adobe

Captis debuts at Adobe Max

When it all comes together: HP has been working on the challenge of real-world 3D capture for some time. At Adobe Max, the company was able to show off the process from capture to print. That Dalek sitting next to the Z4 Workstation is HP’s new Captis device.  (Source JPR)   It's no secret that Adobe is growing its 3D … Read more

Adobe introduces Substance to the world

This material was a 2018 winner of the Insanity Award given by Allegorithmic to developers who push the software to extremes. Game developers can use textures to add detail to primitive shapes—sometimes to the point of crazy. This kind of work can make sense in the game world where polygons are expensive. (Source: Adobe Substance, material by Jonathan Benainous)   … Read more

Siggraph’s quiet front hides a beehive of activity

Uh, oh there’s no one here!  Walking into Siggraph that first day, full of excitement and expectation, we were horrified to find the halls quiet, the tiny exhibition area dark, and the nearby area for R&D exhibits relatively quiet. What the hell, is Siggraph dying? School bell’s ringing and the crowds stream into the halls of Siggraph. These aren’t faces … Read more

Deep faking and getting real

Deep fakes have got the world creeped out. Photo manipulation techniques joined with AI are enabling people to create very convincing, very fake images and videos. The authenticity of audio is also up for grabs, and in fact in this paper, “Text Based Editing on Talking Head Videos,” researchers demonstrate a technique for editing a speaker in a video by … Read more

Adobe reimagines 3D

It’s been a while, but the cover for our New Year’s issue was created using Dimension, Adobe’s tool which enables users to combine 3D models with 2D backgrounds to create a new artwork. We didn’t do anything really special, put paper bag on the foreground, created a texture for with Adobe’s Capture app, added the JPR logo as a decal … Read more

Big year for graphics in the Academy’s Science and Technical Awards

The Academy Awards have been announced and now the jockeying for position has begun, but all the deciding has been done for Academy’s Science and Technical Awards and the usual suspects welcome a new entrant to the ranks. Maxon’s Cinema 4D has been recognized for the first time by the Academy. Per-Anders will be awarded an Academy of Motion Picture … Read more

Adobe acquires Allegorithmic

Allegorithmic, one of the most interesting companies in the graphics business, today has been acquired by Adobe. As a small company, Allegorithmic's revenues represent a drop in the bucket to Adobe, so there’s no financial information provided. Since the company's founding in 2002 in Auvergne, France, the company has captured the interest of graphics professionals and lately has been growing rapidly. For … Read more

Adobe takes Premiere and After Effects into new territory

In honor of IBC, Adobe updated its video tools new features and long-awaited fixes. In addition, Adobe introduced new mobile tools called Project Rush. This latest update pushes Adobe’s video tools into new territory and gives it more power for finishing as well as animation and immersive content.  As the film and video industry move into awards season, Adobe is … Read more

Allegorithmic showcases new tools, new partnerships, new markets at Siggraph 2018

Allegorithmic has been throwing itself parties all around the world to show off its capabilities, to teach users new tricks, and to preview upcoming software. Allegorithmic, with the help of industry partners, is defining new territory for content creation.  Fun with procedural textures: all of these images are made of textures on simple shapes by people with too much time … Read more

Adobe’s Character Animator Comes to Life

It was just a few years ago, 2015 actually, that Adobe introduced its character animation tool to the world at NAB. At that time, it was part of Adobe’s After Effects and seemed a cute feature and something of a quirky addition to After Effects. Back then, a quick look at Character Animation made it seem similar to facial animation … Read more