CG

Happy birthday, PIXEL

On a cool early autumn day in Bellingham, WA, in 1965. The Society of Photo-Optical Instrumentation Engineers—SPIE staff were still in the glow of celebrating their 15th anniversary when they published Frederic Billingsley’s paper, Digital Video Processing at JPL.

Happy birthday PIXEL

 Image credit, JVC Creative Commons   On a cool early autumn day in Bellingham, WA, in 1965. The Society of Photo-Optical Instrumentation Engineers—SPIE staff were still in the glow of celebrating their 15th anniversary when they published Frederic Billingsley’s paper, Digital Video Processing at JPL. They didn’t know it at the time, but it was a landmark publication and firmly … Read more

Tribute: the father of the pixel

Frederic Crockett Billingsley was an American engineer who developed techniques for digital image processing while at JPL working on U.S space probes to the moon, Mars, and other planets.

Intel’s GPU could bruise AMD and Nvidia 5 ways

It’s no longer if, but when Intel will reveal its consumer-class discrete GPU (dGPU) family. And when it does, it will initially have a negative impact on the incumbent PC dGPU suppliers AMD and Nvidia. Later in 2021 or 2022, the company will ship its high-end Ponte Vecchio AIB for the Aurora supercomputer. If everything goes right for Intel and … Read more

A 5-year vision for workstation graphics performance

  Every day in their engineering jobs with leading OEMs and graphics card manufacturers, the representatives of the SPEC Graphics and Workstation Performance Group (SPEC/GWPG) assess the latest technologies designed to make their products run professional applications faster and more efficiently. In their role with SPEC/GWPG, they take that knowledge and develop benchmarks that test real-world performance in ways that … Read more

Giant Intel gears up for dGPU battle

Former PR manager at AMD and now head of engineering at Intel, the invincible Chris Hook called together his team of 500 engineers in Folsom, CA, who are building Intel’s dGPU and asked them what was being done right and what needed improvement. They told him, and he says (representing management), “we’re listening.” Hook’s real job, however, is Discrete Graphics … Read more

Ray-tracing in games — a dissenting POV

Just in case you are new to my ramblings, and passions, allow me to tell you about my background and interests. I am an avid game player, specifically AAA FPS single player. I am also a ray-tracing lover, having been involved with it since 1979. And, I am computer graphics advocate, sometimes expert, and always a promoter. Computer graphics (CG) … Read more

Ryff brings dynamic product placement to OTT video streaming

Take a little bit of AI, mix it with 3D technology, add marketing advertising experience and you might come up with something like Ryff, a new company with the ability to seamlessly add products in video content after the content has been published. Ryff is built around its new technology called Placer. Using Placer, content can be placed dynamically, and … Read more