Nvidia

Ray tracing will be unavoidable in 2020

Ray tracing has been used in games for some time, but as baked in images. Ray tracing, even at 30 fps, is a computational challenge that has befuddled and frustrated hardware and software engineers for decades. With clever algorithms, Moore’s Law, and dogged perseverance, computer graphics companies have pushed the envelope further every year, with 2018 marking the breakout year … Read more

Asus squeezes 24 GB and a Quadro in a laptop

  Asus showed a lineup of Nvidia-powered notebooks at IFA. It was a clean sweep and something of a coup for Nvidia in that three of the five units had Quadro workstation GPUs in them, while the other two had consumer-grade RTX GPUs. Based on the Nvidia ACE design, and keying off of Nvidia’s Studio branding, Asus added ProArt and … Read more

Federal Bureau of Control

Remedy of Espoo Finland has brought us some great game like the Max Payne series, the creepy Alan Wake, and the failed time-machine in Quantum Break. Control is a bit different, and a bit enhanced with ray tracing effects brought to life through Nvidia’s RTX accelerators. The folks in Espoo have always created clever, edgy, and intelligent FPSs that challenge … Read more

Jingjia Microelectronics introduces new GPU

  A Chinese company, Changsha Jingjia Microelectronics Co. (Jingjia Micro), is claiming their upcoming GPU that is being fabricated at 28-nm will be capable of reaching Nvidia’s GTX 1080 performance levels.  Founded in 2006 in the High-Tech Development District of Changsha, China, Changsha Jingjia Microelectronics Co., Ltd. has about 500 employees across all of its locations and generates about $60 … Read more

Nvidia’s Q2 FY20 results

 Nvidia reported revenue from all platforms up for the quarter.  The company’s GPU business revenue was $2.1 billion, up 4% from last quarter, but down 21% from last year.   “We achieved sequential growth across our platforms,” said Jensen Huang, founder and CEO of Nvidia. “Realtime ray tracing is the most important graphics innovation in a decade. Adoption has reached a … Read more

Modo demonstrates new features for fashion, AEC, and content creation

The focus for Modo at Siggraph 2019 was cross-platform fluidity and cross-discipline applicability. The three speakers at Modo’s Siggraph user event included designer Thomas Groppi from NEXII, rigging TD Richard Hurrey from Kitestring, and 3D artist Warren Marshall from Warren Marshall Biz. Each speaker highlighted new features in Modo that improve visualization workflows and push the use of Modo into … Read more

Nvidia loves indies

  Nvidia launched the DXR Spotlight contest this spring with Epic and Microsoft and has just announced a trio of winners. The DXR Spotlight contest, an offshoot of the Nvidia Indie Spotlight Program, invited game developers and content creators to build tech demos using Nvidia’s RTX AIBs, Unreal Engine 4.22, Microsoft DirectX 12 and DirectX Ray tracing and any combination … Read more