Nvidia

CES 2019, random news

CES this year was notable for a few reasons. Great big giant TVs have fallen off the radar of the general interest tech pubs to be replaced by gadgets and bread-baking boxes. It seems TV have reached their largest practical size for home use. Practically speaking, there is a ratio for the optimum distance from screen to couch that I … Read more

Nvidia highlights ray-tracing at CES

Jensen Huang's press conference presentations are always predictable yet surprising. Predictable because you know he’s going to be wearing one of his 270 black leather jackets (and rumors that he sleeps in them is not completely true—only on airplanes), and predictable because he’s going to be excited about what he has to say.  Surprising because you never really know what the … Read more

The GPUs of 2019

2019 will see the introduction of three new GPUs, the first change in the GPU landscape in over 18 years. Nvidia lead the change with their Turing architecture introduced in late 2018. We’ve written about it extensively, but its noteworthy aspects relative to graphics are its hardware ray tracing engine, and the use of AI to do anti-aliasing. Samsung lifted … Read more

Nvidia reveals the Turing-based Titan RTX AIB

Designed for a variety of GPU computation applications Nvidia has launched its Titan RTX targeting AI training, real-time ray-traced graphics, and virtual reality markets with it. The company calls out the following features of the new AIB. 576 multi-precision Turing Tensor Cores, providing up to 130 teraflops 72 Turing RT Cores, delivering up to 11 GigaRays per second of real-time … Read more

AI fight breaks: Nvidia vs. the world

Nvidia, with its claim to be the leading AI training engine in the data center, has painted a big bullseye on their back. Nvidia’s outsize marketing strategy means that everyone who has introduced or shown an AI chip is going to come after Nvidia.  Nvidia has raised the bar with their new Turing-based Tesla T4 AIB, and, strangely, is positioning … Read more

Nvidia’s Turing demonstrates extensibility

Nvidia’s introduction of the Turing processor reveals the seemingly endless extensibility of the GPU. We saw the integration of video decoders and then encoders, audio amplifiers and multiple spatial sound features, and the addition of special functions and filters, as well as memory management, and high-speed interfaces.  With Turing, Nvidia added two new processor types, a matrix-multiplier they call the … Read more

Remote graphics changing the landscape

To the best of our recollection, HP was the first to offer a remote graphics solution that wasn’t based on X-Windows. In the Spring of 2004, HP came up with the idea to allow users of their workstations to share a view. They called it “HP Remote Graphics,” or RGS, and what it did was give a remote colleague the … Read more