Ray Tracing

SiliconArts new ray tracing chip and IP

Founded in 2010 in Seoul by Dr. Hyung Min Yoon, formerly at Samsung, Hee-Jin Shin from LG, Byoung Ok Lee from MtekVision, and Woo Chan Park from Sejong University, SiliconArts took on the formidable task of designing and manufacturing a ray tracing hardware accelerator co-processor, which they called RayCore. The company showed its first implementation in an FPGA in 2014, … Read more

Nvidia’s Q2 FY20 results

 Nvidia reported revenue from all platforms up for the quarter.  The company’s GPU business revenue was $2.1 billion, up 4% from last quarter, but down 21% from last year.   “We achieved sequential growth across our platforms,” said Jensen Huang, founder and CEO of Nvidia. “Realtime ray tracing is the most important graphics innovation in a decade. Adoption has reached a … Read more

Nvidia loves indies

  Nvidia launched the DXR Spotlight contest this spring with Epic and Microsoft and has just announced a trio of winners. The DXR Spotlight contest, an offshoot of the Nvidia Indie Spotlight Program, invited game developers and content creators to build tech demos using Nvidia’s RTX AIBs, Unreal Engine 4.22, Microsoft DirectX 12 and DirectX Ray tracing and any combination … Read more

Nvidia brings ray tracing and AI to Siggraph again

This year at Siggraph, Nvidia showed a lineup of RTX Studio Laptops and Mobile Workstations that the company said were purpose-built for creators, and coming from every major OEM—10 new designs from Dell, HP, Lenovo and Boxx, raising the number of RTX Studio models to 27. Various ISVs were represented in demos including Adobe, Autodesk, and Blackmagic Design.    Nvidia … Read more

Ray tracing in PS5?

We just got a glimpse at what might be coming in the new Sony console. That’s exciting, and so is the new that there will be a new console. Rumors about the PS5 have been floating around for almost a year now. After Nvidia’s big push for its ray tracing technology, AMD has been cautiously quiet on its plans for … Read more