Ray Tracing

Will Siggraph 2018 be the year of ray tracing?

As we try to mitigate our excitement in the run up to Siggraph, which can only be compared to the weeks before Christmas, subtle hints and leaks are dribbling out of some of the exhibitors and paper presenters as they employ guerilla marketing techniques to vie for big(er) headlines when the actual event happens. Announcements from Pixar, Intel, Microsoft, Nvidia, … Read more

Nvidia GTC: Gaming Perspective

Gaming is still the major cash cow for the company and they haven’t forgotten that By design, the Nvidia GTC had very little gaming content but they did display a few products and technologies worthy of mention. BFGD Just when we thought we had everything properly segmented; Nvidia goes off the reservation and breaks all the rules with the “TV … Read more

JPR predicts we could have real time ray tracing on our PCs in less than 6 years

It will take a little longer for smartphones Nvidia demonstrated Microsoft’s approach to raytracing for games at GDC and again at GTC using their DGX station super computer through the DXR API. The $50,000 DGX contains four NVLink 4-Way interconnected Nvidia Tesla V100 add-in boards (AIBs). Each AIB has a 5,120-shader Volta GPU running at 1.46 GHz with 16 GB … Read more