Virtual production’s missing link
Foundry’s Nuke Stage links preproduction through final pixel, taking game engines out of the process.
Foundry’s Nuke Stage links preproduction through final pixel, taking game engines out of the process.
Instead of estimating light behavior, D5 Render 2.10 now computes and stores indirect lighting before rendering begins.
Uses regular artist pipelines to put ray-traced, 3D content on LED walls in minutes.
Made possible through integration with Chaos Vantage.
Chaos’ Project Arena brings real-time ray tracing and original production data to virtual production.