Chaos updates Corona CPU renderer
Version 10 now available for 3ds Max and Cinema 4D.
Version 10 now available for 3ds Max and Cinema 4D.
Leadwerks says its Ultra Engine unlocks the full power of graphics hardware.
Enscape, which merged with Chaos early in 2022, released a bridge between their respective software that streamlines the workflow between Enscape and Chaos’ V-Ray.
AWS renders the two Autodesk Maya plug-ins open source after making them free a few months ago.
Time magazine recognizes Nvidia’s new 3D technology as one of the Best Inventions of 2022.
After spending many hours completing Spider-Man Remastered main story and being unable to tear ourselves away from the screen, editors at BabelTechReviews (BTR) recommend it as a great game with a few flaws. Mark Poppin, Mario Vasquez, and I have collaborated on this review, each of us playing the game for 20 or more hours. We cover the gameplay, updated … Read more
Jon Peddie Research (JPR) recently reported that the overall workstation market volume in Q1’21 grew about 27.7% YoY, a milestone for workstation sales. The strong rebound in workstation shipments was no surprise, as positive signs regarding the pandemic by mid-quarter (in the US and EMEA particularly), along with successful deployment of vaccines (though geographically varying) clearly improved purchasing outlooks among … Read more
Pixar recently released RenderMan version 24. The highlight of this release is a new CPU + GPU hybrid renderer called RenderMan XPU. Pixar says that XPU has been designed for look development and to provide a good match to RenderMan's production pathtracer, RIS. XPU can handle the scale and complexity of Pixar’s feature animation projects. Pixar’s next-gen rendering engine can … Read more
SiliconArts today announced a development agreement with Pixilica for its next-generation Monti Carlo RayCore graphics architecture, Pixilica is a RISC-V developer.
(Source: Epic) Epic has made some major improvements and upgrades to its popular game engine, Unreal. With the release of Unreal Engine 4.25, Epic has expanded the toolset to include content creation and editing for more areas of game and visualization development. Epic says their linear media tools are improved to enable even more immersive and efficient production of … Read more
Source: Francis Damm It was late July 2018, when Nvidia surprised and delighted the world with the introduction of its RTX GPU that could deliver real-time ray tracing, dubbed RTRT. If you build it, will they come? It was a gamble. Nvidia had to not only design and manufacture the chip, but they also had to build a toolset … Read more
Epic’s latest acquisition, Cubic Motion of Manchester, England, consolidates the work the two companies have been doing in virtual production. Game engines have been adapted for virtual production probably since at least 2013 or so. Tinkerers in film production were quietly playing with game engines as a tool for interactive capture with the advantage of realtime rendering so that filmmakers … Read more