RTX

Wanna be a TV star? — Nvidia wants to make your dream come true

Unsplash Stem.T4L   Nvidia just announced its RTX Broadcast Engine at the TwitchCon (a gathering of live streamers), which is a new set of RTX-accelerated software development kits that use the AI capabilities of GeForce RTX GPUs to transform live streams. Nvidia says its RTX GPU’s new SDKs enable virtual greenscreens, style filters and augmented reality effects techniques like those … Read more

Asus squeezes 24 GB and a Quadro in a laptop

  Asus showed a lineup of Nvidia-powered notebooks at IFA. It was a clean sweep and something of a coup for Nvidia in that three of the five units had Quadro workstation GPUs in them, while the other two had consumer-grade RTX GPUs. Based on the Nvidia ACE design, and keying off of Nvidia’s Studio branding, Asus added ProArt and … Read more

Nothing says ray tracing like reflections

At the Gamescon conference in Cologne Germany Nvidia amazed the crowds with almost a dozen new games that have used ray tracing to enhance their story and overall appearance.  One of the tricks to show off ray racing is to use highly reflective surface such as a window, an automobile, a wet sidewalk, or a still pond. Look not at, … Read more

Nvidia’s Q2 FY20 results

 Nvidia reported revenue from all platforms up for the quarter.  The company’s GPU business revenue was $2.1 billion, up 4% from last quarter, but down 21% from last year.   “We achieved sequential growth across our platforms,” said Jensen Huang, founder and CEO of Nvidia. “Realtime ray tracing is the most important graphics innovation in a decade. Adoption has reached a … Read more

Doubling down on ray tracing at GTC 2019

And the fact they are so symbiotic could have a lasting and dramatic impact on 3D visual processing.  Right at the outset of this year’s GPU Technology Conference (GTC), Nvidia CEO Jensen Huang went out of his way to give graphics a hefty dose of respect, acknowledging that 3D visual processing remains the company’s bread and butter business. Now from … Read more

Quake II reimagined

When Quake, a first-person shooter video game, developed by id Software and published by GT Interactive came out in 1996, it was a breakthrough, transformative, disruptive milestone in PC gaming and has been a legend and foundational example ever since.  Quake II release one year later had improved graphics and game mechanics and was an all-time hit—21 years ago. Run, … Read more

Nvidia reveals the Turing-based Titan RTX AIB

Designed for a variety of GPU computation applications Nvidia has launched its Titan RTX targeting AI training, real-time ray-traced graphics, and virtual reality markets with it. The company calls out the following features of the new AIB. 576 multi-precision Turing Tensor Cores, providing up to 130 teraflops 72 Turing RT Cores, delivering up to 11 GigaRays per second of real-time … Read more

Nvidia’s Q3 FY19 results

Nvidia's revenue from most platforms – Datacenter, Professional Visualization, and Automotive, was up. Gaming saw a decline.  The company’s GPU business revenue was $2.77 billion, up 25% from a year earlier and up 4.4% sequentially.  However, gaming was short of expectations as post crypto channel inventory took longer than expected to sell through. Gaming card prices, which were elevated following the … Read more

Chaos Group demos Project Lavina; realtime ray tracing

Forest animation rendered in realtime with Chaos’ new Lavina technology. The scene has over 300 billion triangles and 80,000 instances running at 24–30 frames per second with no rasterized graphics or reduced level of detail as might be used for game engine rendering. In this case, the render was performed on Nvidia’s Quadro RTX GPUs.  Chaos Group showcased its new … Read more