Khronos compresses texture maps for everyone
Over the years of computer graphics, stretching back to Ed Catmull’s pioneering 1974 paper that introduced the concept of subdivision, wrapping, and unwrapping, the CG industry has been trying to find ways to make texture mapping faster and more efficient because it is such a powerful tool. It led to Jim Blinn’s famous 1978 paper on bump-mapping and other developments. … Read more