The last major architectural improvement to the basic GPU design happened when the major GPU suppliers went to unified shaders with the introduction of Direct3D 10, Shader Model 4.0, in 2008. That was ten years ago. The unified shading architecture was introduced with the Nvidia GeForce 8 series, ATI Radeon HD 2000, S3 Chrome 400, Intel GMA X3000 series, Xbox ...
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