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Autodesk’s ray tracer Arnold gets GPU support

Autodesk recently announced that Arnold 6 with Arnold GPU is available. First unveiled as a beta release in March, the company says Arnold 6 completes the Arnold GPU toolset with improvements across lights, shaders, and cameras, as well as on-demand texture loading and support for Open Shading Language (OSL) and OpenVDB volumes. Additionally, as part of Autodesk’s efforts for the ...

Jon Peddie

Autodesk recently announced that Arnold 6 with Arnold GPU is available. First unveiled as a beta release in March, the company says Arnold 6 completes the Arnold GPU toolset with improvements across lights, shaders, and cameras, as well as on-demand texture loading and support for Open Shading Language (OSL) and OpenVDB volumes. Additionally, as part of Autodesk’s efforts for the adoption of open standards, a collection of components for Arnold in the USD ecosystem is now also available online. Trace the pipeline. From look development to final frame rendering, Autodesk says Arnold 6 with Arnold GPU will simplify how artists
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