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Chaos Group demos Project Lavina; realtime ray tracing

Forest animation rendered in realtime with Chaos’ new Lavina technology. The scene has over 300 billion triangles and 80,000 instances running at 24–30 frames per second with no rasterized graphics or reduced level of detail as might be used for game engine rendering. In this case, the render was performed on Nvidia’s Quadro RTX GPUs.  Chaos Group showcased its new ...

Kathleen Maher

Forest animation rendered in realtime with Chaos’ new Lavina technology. The scene has over 300 billion triangles and 80,000 instances running at 24–30 frames per second with no rasterized graphics or reduced level of detail as might be used for game engine rendering. In this case, the render was performed on Nvidia’s Quadro RTX GPUs.  Chaos Group showcased its new technology, Project Lavina, at Siggraph 2018 this year. The company says this is a major breakthrough for real-time rendering because the scene can be rendered directly as it is created without being exported to a game engine. In other words,
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