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DirectX 1.2 Raytracing

New features, high-performance, PIX updated; visualizations, API, UX accelerate game development workflows.

Jon Peddie

Microsoft introduced DirectX Raytracing (DXR) 1.2, focusing on performance and visual quality improvements in real-time graphics. The update adds features like opacity micromaps and shader execution reordering to optimize raytracing efficiency and support path-traced rendering. PIX on Windows will support DXR 1.2, with new APIs and visualization tools planned for April 2025. Microsoft introduced DirectX Raytracing (DXR) 1.2 at GDC. It adds new features focused on improving performance and visual quality in real-time graphics. This update continues the effort to equip developers with tools that help create more immersive gaming experiences. Alongside DXR 1.2, updates to PIX expand developer capabilities within
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