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EA’s hair-raising graphics

Hair. We all have it, some more than others. Regardless, it never behaves. We cut, color it, weave and wave it, shellac it, grease and shine it—some even iron it. And still, it just doesn’t look right. If it looks bad and unruly in real life, imagine how it looks in a simulation. It either looks like a plastic hat ...

Jon Peddie

Hair. We all have it, some more than others. Regardless, it never behaves. We cut, color it, weave and wave it, shellac it, grease and shine it—some even iron it. And still, it just doesn’t look right. If it looks bad and unruly in real life, imagine how it looks in a simulation. It either looks like a plastic hat or a rag-doll’s head. The reason is the average person has about 10,000 hairs on their head at one time. Each one of them reflects, and refracts light. Each one is a different shape, and none of them stay stationary
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