In 1996 as the 3D graphics chip market was in its ascendency, with new companies declaring devices every month, Microsoft shocked the industry by introducing a radically different approach — tiling. The conventional architecture for a graphics chip had been (and still is) what’s known as an immediate mode pipeline. The tiling approach composites 2D sub-images to the screen. Microsoft ...
TechWatch is the front line of JPR information gathering service, comprising current stories of interest to the graphics industry spanning the core areas of graphics hardware and software, workstations, gaming, and design.
A subscription to TechWatch includes 4 hours of consulting time to be used over the course of the subscription.
Already a subscriber? Login below