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It’s a connector, it’s a planetarium, it’s VirtualLink

In June 2017, Konica Minolta and Konica Minolta Planetarium Co. announced they would launch VirtuaLink, a location-based multiplayer virtual reality entertainment service. The service allows up to 50 visitors to share a 360-degree virtual space and enjoy an exciting experience together, with the accompaniment of live narration. The VirtuaLink service is offered at Konica Minolta VirtuaLink (Tokyo), KMP’s directly managed ...

Jon Peddie

In June 2017, Konica Minolta and Konica Minolta Planetarium Co. announced they would launch VirtuaLink, a location-based multiplayer virtual reality entertainment service. The service allows up to 50 visitors to share a 360-degree virtual space and enjoy an exciting experience together, with the accompaniment of live narration. https://youtube.com/watch?v=yHbOznZyGXI The VirtuaLink service is offered at Konica Minolta VirtuaLink (Tokyo), KMP’s directly managed entertainment facilities in Japan.   In July 2018, just 13 months later, AMD, Microsoft, Nvidia, Oculus, and Valve introduced the VirtualLink specification—as a proposed “open industry standard” that would enable next-generation VR headsets to connect with PCs and other
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