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JPR predicts we could have real time ray tracing on our PCs in less than 6 years

It will take a little longer for smartphones Nvidia demonstrated Microsoft’s approach to raytracing for games at GDC and again at GTC using their DGX station super computer through the DXR API. The $50,000 DGX contains four NVLink 4-Way interconnected Nvidia Tesla V100 add-in boards (AIBs). Each AIB has a 5,120-shader Volta GPU running at 1.46 GHz with 16 GB ...

Jon Peddie

It will take a little longer for smartphones Nvidia demonstrated Microsoft’s approach to raytracing for games at GDC and again at GTC using their DGX station super computer through the DXR API. The $50,000 DGX contains four NVLink 4-Way interconnected Nvidia Tesla V100 add-in boards (AIBs). Each AIB has a 5,120-shader Volta GPU running at 1.46 GHz with 16 GB of HMB2 local memory and is capable of 15.7 TFLOPS single-precision. That gives the DGX Station a total of 40,960 shaders and 128 GBs of memory. Also, there is a 2.2 GHz 20-core Intel Xeon E5-2698 v4 Broadwell-EP processor with
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