TechWatch

Ray ray the gang’s all here with Microsoft DirectX raytracing’s 1.1 tier

Microsoft is all-in on ray tracing, and well they should be as the dominating PC gaming platform and a significant console supplier. When Nvidia announced its RTX series Turing-based GPUs at Siggraph in July 2018, Microsoft was right behind with its Windows 10 OS and SDK to support for DirectX raytracing (aka DXR tier 1.0) in October 2018. Within one ...

Jon Peddie

Microsoft is all-in on ray tracing, and well they should be as the dominating PC gaming platform and a significant console supplier. When Nvidia announced its RTX series Turing-based GPUs at Siggraph in July 2018, Microsoft was right behind with its Windows 10 OS and SDK to support for DirectX raytracing (aka DXR tier 1.0) in October 2018. Within one year of its official release, game developers used DXR to bring cinematic levels of photorealism in realtime to a long list of games. Now Microsoft has made it even better and brought out its tier 1.1 version of DXR with
...

Enjoy full access with a TechWatch subscription!

TechWatch is the front line of JPR information gathering service, comprising current stories of interest to the graphics industry spanning the core areas of graphics hardware and software, workstations, gaming, and design.

A subscription to TechWatch includes 4 hours of consulting time to be used over the course of the subscription.

Already a subscriber? Login below

This content is restricted

Subscribe to TechWatch