There’s ray tracing, and then there’s ray tracing Just like there are seventeenilon types of anti-aliasing, there are eighteenilon ways to do ray tracing. Some great ways, some really great ways, believe me, there are some really great ways to do ray tracing, the best ways. We’ve told you about Microsoft’s API extension DRX, and Nvidia’s accelerator for it, NRX, ...
TechWatch is the front line of JPR information gathering service, comprising current stories of interest to the graphics industry spanning the core areas of graphics hardware and software, workstations, gaming, and design.
A subscription to TechWatch includes 4 hours of consulting time to be used over the course of the subscription.
Already a subscriber? Login below