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Real-time ray tracing in AR from Snap

Last week at Snap’s partner summit, the company showed its next-gen AR glasses with a special feature—real-time ray tracing. It was difficult to figure out where the Nvidia RTX graphics AIB was, and that was because Snap wasn’t using one, or anyone else’s GPU. The RTRT is done via Snap’s Lens Studio software, which came from a recent acquisition. Snap ...

Jon Peddie

Last week at Snap’s partner summit, the company showed its next-gen AR glasses with a special feature—real-time ray tracing. It was difficult to figure out where the Nvidia RTX graphics AIB was, and that was because Snap wasn’t using one, or anyone else’s GPU. The RTRT is done via Snap’s Lens Studio software, which came from a recent acquisition. Snap described in its presentation the use of ray tracing of realistic jewelry models for virtual try-on applications, with a Tiffany & Co. virtual model and a Disney Lightyear experience showcasing the possibilities. A machine learning-enabled environment is also coming to
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